Small Issues Thread

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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beyondwudge
Posts: 86
Joined: Tue Dec 22, 2020 12:33 pm

Small Issues Thread

Post by beyondwudge »

Hey guys,

If you have any small issues that might not be worth their own thread, feel free to post them below. This will let the dev catch all the little stuff that might fall through the cracks as he focuses on the bigger stuff.

This isn't about bugs as much as it is about game features that you feel aren't quite right and can be a matter of opinion as to whether they affect your game experience.
Last edited by beyondwudge on Mon Mar 14, 2022 4:45 am, edited 1 time in total.
beyondwudge
Posts: 86
Joined: Tue Dec 22, 2020 12:33 pm

Re: Small Issues Thread

Post by beyondwudge »

Mouse click sound

Feature:
When you click on a menu item in the game, such as the main menu or the in-game outliner, a sound is made.

Issue:
The sound is really loud and piercing. At 50% effects and 50% music volumes, where the sound system gives a reasonable music volume, the mouse click sound is as loud as clipping my nails (I was clipping my nails while playing, it literally is as loud).

Severity:
I have to turn the effects volume down too low to enjoy the rest of the game.

Solution:
Either/or/and

A. Implement an interface sounds volume slider in the main game options.
B. Implement a drop-menu in the main game options to select some alternative sounds / no-sound options for the mouse click sound.
C. Expose the mouse click sound file to allow a user to mod it (I checked first, couldn't find it).
Last edited by beyondwudge on Mon Mar 14, 2022 4:35 am, edited 1 time in total.
beyondwudge
Posts: 86
Joined: Tue Dec 22, 2020 12:33 pm

Re: Small Issues Thread

Post by beyondwudge »

Multi-monitor Support

Feature:
The game seems to (attempt to) auto-detect the monitor's resolution on start up. It also puts the game on the main monitor ("PC Screen Only" selection in win+p).

Issue:
If you move the game window to a second monitor at a different resolution (going up or going down) the game does not adjust the window size properly and can hide the settings menu off-screen, forcing the game to be restarted and opened with the OS set to use only the monitor you wish to play on. Effectively, it makes a user have to set up their multi-monitor setup around the game logic, which is not feasible for a machine used for work or study as well as gaming.

Solution:
Expose the monitor selection flag in the main-game settings so you can select which monitor to open the game on.
beyondwudge
Posts: 86
Joined: Tue Dec 22, 2020 12:33 pm

Re: Small Issues Thread

Post by beyondwudge »

Run-as Administrator

Feature:
Launching the game after having exited out of it.

Issue:
If you close the game and try to run it again, it often will not run unless you've enabled run-as administrator. I don't think that is intentional.

Solution:
No idea what's causing it. Just flagging it for you in-case you miss it.
beyondwudge
Posts: 86
Joined: Tue Dec 22, 2020 12:33 pm

Re: Small Issues Thread

Post by beyondwudge »

Music Changing too quickly

Feature:
Event driven music transitions (I'm assuming that's how you've done it).

Issue:
Game events that change the music seem numerous and can be triggered by the user far too close to each other in time. This can be disruptive. For instance, music can change back and forth between too tracks within a ten second period multiple times before finally deciding to play no music at all for a minute, then start playing music again all while having given the game no user-inputs.

Solution:
Either/or/and

A. Put a soft-cap on how often the music can transition.
B. Reduce the types and quantity of events the game transitions on.
C. Expose some of the conditions the game transitions upon to the user in the settings menu and allow them to adjust it to their preference (or at least, so that they aren't being thrown around emotionally).
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