Explorer and constructor logic

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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dahllia
Posts: 3
Joined: Mon Mar 14, 2022 6:34 pm

Explorer and constructor logic

Post by dahllia »

This makes no kind of sense.
My whole fleet of constructors going almost across the whole galaxy(I'm top right) to build stuff in a system I haven't even explored, next to several enemies instead of building closer to home(or just sitting on their ass doing nothing instead of provoking wars):

Image

This has ruined every single game for me along with explorers deciding to explore on the other side of the galaxy instead of neighboring systems.
At least I see 1.0.9 fixed nebula logic so I don't have to watch my entire transport fleet fly straight into one and get stuck.
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WingedIncubus
Posts: 566
Joined: Wed Oct 03, 2007 2:17 am

Re: Explorer and constructor logic

Post by WingedIncubus »

Me thinks that they go salvage something there. If you haven't explored there and haven't ordered to build Stations there it's the only reason I can see why Construction Ships head there.
dahllia
Posts: 3
Joined: Mon Mar 14, 2022 6:34 pm

Re: Explorer and constructor logic

Post by dahllia »

Image is probably too small but it's building a mining station. All of them are
Lunalis
Posts: 130
Joined: Fri Mar 11, 2022 7:47 am

Re: Explorer and constructor logic

Post by Lunalis »

maybe you got system info from somewhere (a map from spying on enemies or something) and it has some luxury stuff you dont have elsewhere?

you can check under the mining tab in one of the sub tabs about where to build new stations... what is so good over there, maybe...
dahllia
Posts: 3
Joined: Mon Mar 14, 2022 6:34 pm

Re: Explorer and constructor logic

Post by dahllia »

Lunalis wrote: Mon Mar 14, 2022 9:38 pm maybe you got system info from somewhere (a map from spying on enemies or something) and it has some luxury stuff you dont have elsewhere?

you can check under the mining tab in one of the sub tabs about where to build new stations... what is so good over there, maybe...
Could be. Given up on the game for now so cba checking.

And even if it's Zentobia fluid they should never go that far to build or use every ship bar a couple to build there
Lunalis
Posts: 130
Joined: Fri Mar 11, 2022 7:47 am

Re: Explorer and constructor logic

Post by Lunalis »

mhm its certainly "unusual" for them to just fly off so far away like that.
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