Experimenting with Race Editing

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eddieballgame
Posts: 903
Joined: Wed Jun 29, 2011 2:50 am

Experimenting with Race Editing

Post by eddieballgame »

I made some minor adjustments to the Human race to now have 2 choices for Humans.
I call the new one Crusaders.
The minor tweaks are for flavor & are, easily, modified to one's tastes.
Had to go with the name Human for the graphic file, (for it to work) but all other adjustments loaded & played fine.
Obviously there are some other files involved per creating whole races, but for now at least, one can make adjustments to what exists for more in-game flavor.

Attached a zipped (had to) RACES file (capped to let one know it is edited)...back up original.
Attachments
RACES.zip
(20.57 KiB) Downloaded 67 times
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frankycl
Posts: 402
Joined: Mon Mar 01, 2021 5:16 pm

Re: Experimenting with Race Editing

Post by frankycl »

Hey, that's a nice idea, imho. :D
Are there now two race-generations screens for humans, too - or is it an either-or choice ?
eddieballgame
Posts: 903
Joined: Wed Jun 29, 2011 2:50 am

Re: Experimenting with Race Editing

Post by eddieballgame »

frankycl wrote: Tue Mar 15, 2022 11:27 am Hey, that's a nice idea, imho. :D
Are there now two race-generations screens for humans, too - or is it an either-or choice ?
Two choices now exist for the Humans.
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Emperor0Akim
Posts: 295
Joined: Tue Apr 19, 2016 2:12 pm
Location: Germany

Re: Experimenting with Race Editing

Post by Emperor0Akim »

Nice, I should have gone with a new Race as well yesterday, when I modded my humans to accept
the benevolent rule of the Emperor of Mankind and his Imperium as form of Government
Modified a Military Dictatorship to make it (near) impossible to remove the Ruler.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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