Suggestion: Gravity Wells around Stars and Planets

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

Suggestion: Gravity Wells around Stars and Planets

Post by Dampfnudel »

Suggestion: Gravity Wells around Stars and Planets. / within a system.

This way fleets can not warp on Top of Colonies and there is more sub-light travel before combat.
Engaging within a system will be a much bigger commitment.

Speed values would require some adjustments though and pathfinding needs to calculate it.
Darkmater
Posts: 34
Joined: Wed Jan 26, 2022 11:36 am

Re: Suggestion: Gravity Wells around Stars and Planets

Post by Darkmater »

There is a great mod that adds this for DWU at a system scale. I also find it a bit odd that planets don't have larger fields around them that inhibit warp.
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BTAxis
Posts: 730
Joined: Tue Jun 04, 2013 5:04 pm

Re: Suggestion: Gravity Wells around Stars and Planets

Post by BTAxis »

Yes, that would be super fun.

Right now though, the HyperStop feature from DW1 is missing from DW2, though the game data does have entries for it. We can hope that Bacon Mod style gravity wells will be possible again, especially if Harmony modding becomes a thing.
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