Sector grid and individual ship queues

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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JWW
Posts: 1694
Joined: Sat Aug 12, 2000 8:00 am
Location: Louisiana, USA

Sector grid and individual ship queues

Post by JWW »

Just another vote for those items. Any self-respecting space empire would have the galaxy mapped with a grid for exploration and other purposes, like just figuring out where things are. In DW1 I used the grid along with the command that enables explorer ships to survey an entire grid as an orderly way to explore, survey, and expand. I would like to do that with DW2, to bring order to the galaxy sector by sector.
Last edited by JWW on Fri Mar 18, 2022 6:53 pm, edited 2 times in total.
WiZz
Posts: 545
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Re: Sector grid and individual ship queues

Post by WiZz »

It's funny thing that you can set engagement range for fleet: sector but can't see sector at all (or I don't know how to).
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