QoL changes for Research screen.

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Menzoberranzan
Posts: 29
Joined: Sat Jun 08, 2013 7:56 am

QoL changes for Research screen.

Post by Menzoberranzan »

I know there are other more important things to be working on at this moment (all the crashes), but I wanted to suggest a couple QoL changes on the Research screen.

First, the list of techs in the list to be researched could really, really use a scroll bar.

Second, the ability to drag and drop a tech either from the Research tree or the Research list to a specified position.

Thanks.
Ingor
Posts: 36
Joined: Sun Mar 13, 2022 10:39 pm

Re: QoL changes for Research screen.

Post by Ingor »

I agree wholeheartedly. The scroll bar is sorely needed.
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Emperor0Akim
Posts: 295
Joined: Tue Apr 19, 2016 2:12 pm
Location: Germany

Re: QoL changes for Research screen.

Post by Emperor0Akim »

Yes to both, plus research cost should only be deducted at the start of the project.

Actually does anybody know which stock is used for this cost ?
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
baldamundo
Posts: 85
Joined: Sun Mar 13, 2022 4:58 am

Re: QoL changes for Research screen.

Post by baldamundo »

A "send to top of queue" button would be nice too
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Spidey
Posts: 455
Joined: Sun Dec 08, 2013 11:39 am

Re: QoL changes for Research screen.

Post by Spidey »

I hate to suggest this, but it would be nice to also have a list view of available techs, with the option of sorting by cheapest. Just to see what the options are within a reasonable time frame.
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rxnnxs
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Re: QoL changes for Research screen.

Post by rxnnxs »

Uh, I fear I wrote this also in another Research Screen Thread, but who knows when the other will be read and implemented, so:
Show us please the cash we have on hand.
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Emperor0Akim
Posts: 295
Joined: Tue Apr 19, 2016 2:12 pm
Location: Germany

Re: QoL changes for Research screen.

Post by Emperor0Akim »

rxnnxs wrote: Sun Mar 20, 2022 12:54 pm Uh, I fear I wrote this also in another Research Screen Thread, but who knows when the other will be read and implemented, so:
Show us please the cash we have on hand.
This is actually in the game, although not were I would place it :

if a research subject is allready active and you mouse over it to activate crash research.
Then and only then you can see below the status percentage :

Bananabobazer
+666% research speed for this project
3 days to research
1% complete (right click to cancel )
( click to initiate crash program for 1.000.000 credits from cash on hand of 12 credits )


Like I said in another thread : DW2 is a picture search game, which rewards you with ingame functions

I would like it if the display of the research topics would look like this :

Bashing Rocks together
+5% Research Speed
5 days to research
Initiation Cost
500 credits ( OF 1.222.333 credits )
50 ( OF 1000 ) Steel / 20 ( OF 80 ) Gumdrops



And please, pretty please make it so, that the tooltip for research does not appear when I mouse over the arrows to change the position in the research queue.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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