@Llamageddon
How do the actual travel routes look like if you send a ship to these two systems? As the max colonizing distance seems to apply to that automatically calculated route - and not point-to-point distance.
But I guess the main issue (or rather the argumentation for why it works like that) goes much deeper: Even if you manage to colonize that system in a nebula (force-sending a colony ship there in a straight line and assuming the distance limit would apply to p2p distance), all other automated ships (military, civilian) would still always take the calculated "optimal" route (effective route / distance between worlds), which, currently, is not optimal at all, as any nebulae along the way get a huge negative routing weight - or something like that. Somehow, half the speed inside a gray nebula loses vs. four times the distance for a crazy detour, which is counter-intuitive.
Gray nebulae should only contribute to travel time calculations, effectively "bending" the routes a little (via nearby stars) in order to optimize the time.
Damaging nebulae, on the other hand, should be avoided if possible, for sure - but not if starting or ending point is inside a nebula! Here, some different kind of logic should apply, as you cannot avoid something you're already in or have to visit. Strictly minimizing the time spent inside a damaging nebula results in routes always pointing towards the nearest nebula edge, which can be any random direction, potentially opposite to where you're actually trying to send the ships. A reasonable compromise between time spent inside a nebula vs. additional distance for a detour is needed. Let's just hope it can be fine-tuned via weight params
