Suggestion Thread

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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zgrssd
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Re: Suggestion Thread

Post by zgrssd »

Terraformables

Colonies (F4) should have a filter where I can filter out those colonies that:
- do not have the maximum Terraforming Improovement
- do not have the Terraforming building for the maximum Improovement already present
Dampfnudel
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Re: Suggestion Thread

Post by Dampfnudel »

Somehow the ukeep of ships should consume ressources. They should consumed from any storage globally and if there is no resource the price if that ressource should increase and there fore the upkeep cost.

All colonies should also consume strategic ressources. Replace the 50% development from population with development from strategic ressources. Like each strategic ressource gives 1% development.

Increase max development growth from 155 to atleast 250.

Make all resources more rare. Remove asteroids from the game to prevent steel etc. to become over abundant.

Make luxury ressources more concentrated. Some corners of the galaxy have all the areas marble, while the other corner has the bifurian silk. .

Add ammunition. Ammunition should be consumed when fighting. Replenishing it should require ressources. Add a supply ship that bring fresh ammunition.

Make the construction/upkeep of troops/buildings cost ressources.
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

Please re-add the Message when a Character gains a Skill.
Constant DW2 Wishlist :
Sort build locations by Solar System
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

Ship Designer :
Color Code Internal Components with the same colors used in the Research Screen.
So they are easier to distinguish in the list.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
Llamageddon
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Re: Suggestion Thread

Post by Llamageddon »

FlashXAron_slith wrote: Sat Mar 19, 2022 11:19 pm HARDCODED colonize distance
HARDCODED colonize distance
HARDCODED colonize distance


should be replaced with a dynamic one !
I've been thinking this, but ideally an option for either/or would be nice, can see how both systems could have an appeal depending on what sort of game setup you want. Having enticing worlds in nebulas right next to you that can never be colonized is a particularly frustrating side effect of fixed range.

Related suggestion: If you have for instance a Defence Pact, Military Refuelling, Exploration, Mining Rights and a Migration Treaty with another empire, it really feels like it wouldn't be unrealistic for there to be an option for founding colonies based on distance from their colonies. Like research trading, it could be an option on game setup and would mitigate some of the more unfortunate situations you might find yourself in with a fixed colonize distance and bad luck with planet generation.
Llamageddon
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Re: Suggestion Thread

Post by Llamageddon »

Edit: Sorry, I didn't see before that Artophwar already suggested almost the exact same thing. I'll leave my post up just because the screenshot might be a helpful point of reference for this suggestion, and also why my first suggestion was border outlines.
Artophwar wrote: Thu Mar 17, 2022 8:23 pm Please add more flags, colors, AND prevent other empires from having the same flag/color.

It gets quite confusing on large galaxies when I share a color with another empire, even more so when they are the same race as me. :?
---------------------
Border outlines and more colours for other empires. If not a colour-blind option, then at least add changing empire colours to the game editor. Why I want this can be summed up with the following screenshot, my colony is the bottom right, the others are another empire's:
EmpireVsEmpire.jpg
EmpireVsEmpire.jpg (373.69 KiB) Viewed 1470 times
zgrssd
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Re: Suggestion Thread

Post by zgrssd »

I would like to have a Expansion Status between "not even a spaceport" and "2-4 Colonies".

You know, like having a spaceport. Maybe spaceport + Home Systems mining stations.
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

the ability to rename anything in my sphere of influence, without the need to colonize first., Planets, Systems, Asteroids

also the ability of basic 21st Century astronomy.
meaning the ability to name unexplored systems, and click into them, seeing the basic information .. type of sun, approximate size and number of planets.

since it is a single player game ( for now ) , nobody else cares how systems are named.
if multiplayer happens, the option to renamy unexplored systems could be turned of.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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rxnnxs
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Re: Suggestion Thread

Post by rxnnxs »

Zoom Out from cursor would be nice, since the middle of the screen is often NOT the middle of my sight.
All mechanics in game behave as if we would have a clear sight on the galaxy, but there is seldom a clear sight on that.
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rxnnxs
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Re: Suggestion Thread

Post by rxnnxs »

Emperor0Akim wrote: Mon Mar 21, 2022 8:58 pm the ability to rename anything in my sphere of influence, without the need to colonize first., Planets, Systems, Asteroids

also the ability of basic 21st Century astronomy.
meaning the ability to name unexplored systems, and click into them, seeing the basic information .. type of sun, approximate size and number of planets.

since it is a single player game ( for now ) , nobody else cares how systems are named.
if multiplayer happens, the option to renamy unexplored systems could be turned of.
I do not want to be the one that spoils something, but Multiplayer will never happen.
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Thineboot
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Re: Suggestion Thread

Post by Thineboot »

Military > Dangerous locations > Proximity

When you select a fleet, station, etc., sort them accordingly and not always by proximity to your home planet.
zgrssd
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Re: Suggestion Thread

Post by zgrssd »

rxnnxs wrote: Mon Mar 21, 2022 10:03 pm
Emperor0Akim wrote: Mon Mar 21, 2022 8:58 pm the ability to rename anything in my sphere of influence, without the need to colonize first., Planets, Systems, Asteroids

also the ability of basic 21st Century astronomy.
meaning the ability to name unexplored systems, and click into them, seeing the basic information .. type of sun, approximate size and number of planets.

since it is a single player game ( for now ) , nobody else cares how systems are named.
if multiplayer happens, the option to renamy unexplored systems could be turned of.
I do not want to be the one that spoils something, but Multiplayer will never happen.
Spoiler: The Devs disagree!

"Will there be a multiplayer?
--> Not in the initial release, but the new engine and design was built with multiplayer in mind. It's possible it will appear in a future expansion."
HateVagueManuals
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Re: Suggestion Thread

Post by HateVagueManuals »

StormingKiwi wrote: Thu Mar 10, 2022 9:23 pm
zgrssd wrote: Thu Mar 10, 2022 9:22 pm What are "Individual Ship Queues"?

You can already queue each ship via the Spaceport UI and via the builder UI.
Being able to queue orders for an individual ship e.g. to first move to Earth, then move to Jupiter, then attack a target, then refuel at Mars.
I was just thinking this a couple of hours ago, wishing I could queue up some orders. On auto the explorer for some reason wanted to leave the system even though most of it was unexplored.
HateVagueManuals
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Re: Suggestion Thread

Post by HateVagueManuals »

I am new to the game, but the spying seems OP. I am getting quite a lot of tech from spying.
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

zgrssd wrote: Mon Mar 21, 2022 10:48 pm
rxnnxs wrote: Mon Mar 21, 2022 10:03 pm
Emperor0Akim wrote: Mon Mar 21, 2022 8:58 pm the ability to rename anything in my sphere of influence, without the need to colonize first., Planets, Systems, Asteroids

also the ability of basic 21st Century astronomy.
meaning the ability to name unexplored systems, and click into them, seeing the basic information .. type of sun, approximate size and number of planets.

since it is a single player game ( for now ) , nobody else cares how systems are named.
if multiplayer happens, the option to renamy unexplored systems could be turned of.
I do not want to be the one that spoils something, but Multiplayer will never happen.
Spoiler: The Devs disagree!

"Will there be a multiplayer?
--> Not in the initial release, but the new engine and design was built with multiplayer in mind. It's possible it will appear in a future expansion."
I don‘t like multiplayer, so either is fine by me.

Renaming rights to my stuff !
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
zgrssd
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Re: Suggestion Thread

Post by zgrssd »

HateVagueManuals wrote: Tue Mar 22, 2022 6:28 am
StormingKiwi wrote: Thu Mar 10, 2022 9:23 pm
zgrssd wrote: Thu Mar 10, 2022 9:22 pm What are "Individual Ship Queues"?

You can already queue each ship via the Spaceport UI and via the builder UI.
Being able to queue orders for an individual ship e.g. to first move to Earth, then move to Jupiter, then attack a target, then refuel at Mars.
I was just thinking this a couple of hours ago, wishing I could queue up some orders. On auto the explorer for some reason wanted to leave the system even though most of it was unexplored.
I would prefer a way to controll the Automatic Explorers.
Stuff like "scan your own territory with survey before netural and other empires".

Note that the displayed Exploration levels are wrong. They only show the last Exploration level something happened, not the actuall level of Exploration.
zgrssd
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Re: Suggestion Thread

Post by zgrssd »

Damage Indicator in Fleet

Currently ships with any Hull and Component Damage are marked Red in the Fleet list.
The thing is that not all damage is equal. A lot of damage can be healed by the average Damage Controll system and passive healing rate.
Please only mark those types of damage as Orange. Leave red for stuff the basic Damage control can not repair.
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rxnnxs
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Re: Suggestion Thread

Post by rxnnxs »

zgrssd wrote: Mon Mar 21, 2022 10:48 pm
rxnnxs wrote: Mon Mar 21, 2022 10:03 pm
Emperor0Akim wrote: Mon Mar 21, 2022 8:58 pm the ability to rename anything in my sphere of influence, without the need to colonize first., Planets, Systems, Asteroids

also the ability of basic 21st Century astronomy.
meaning the ability to name unexplored systems, and click into them, seeing the basic information .. type of sun, approximate size and number of planets.

since it is a single player game ( for now ) , nobody else cares how systems are named.
if multiplayer happens, the option to renamy unexplored systems could be turned of.
I do not want to be the one that spoils something, but Multiplayer will never happen.
Spoiler: The Devs disagree!

"Will there be a multiplayer?
--> Not in the initial release, but the new engine and design was built with multiplayer in mind. It's possible it will appear in a future expansion."
Wow! Never expected nor read about this.
THIS makes everything much more complicated. In case of balance and so on.. Thanks for setting this clear!
For me it is irrelevant. I do not like multiplayer for such games, who will play them with me :-)

And just as a side note about queued orders.
It does not have to work with holding right-click or ctrl+right-click.
It would be ok if we could use shift to to this.

Total Annihilation was able to do this, hey, we have 20 years later, come on!
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Emperor0Akim
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Re: Suggestion Thread

Post by Emperor0Akim »

Starcraft was able to do it.

I think Red Alert was able to do it.

But yeah. TA was awesome.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
User avatar
Emperor0Akim
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Location: Germany

Re: Suggestion Thread

Post by Emperor0Akim »

Let us change the Ship Type while editing.

Why do I have to create a completely new ship or base, just because I want to use the bigger hull ?
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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