[1.0.2.1] Game crash and AMD drive crash immediatelly after game start

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Nalim27
Posts: 65
Joined: Thu Dec 16, 2010 4:22 pm

[1.0.2.1] Game crash and AMD drive crash immediatelly after game start

Post by Nalim27 »

Hello,
I played whole weekend (and on Friday) without single crash - looks that 1.0.2.1 works ..... but today when I load game just to check something before post bug report then game crashed again immediately after I press Start button in launcher.

I had this problem in previous game builds but I thought that is is gone.
Note: When I tried start game second time then it was working normally.

Event logs (sorry for Czech texts - it says "Process was killed because of unprocessed exception"):

Code: Select all

Aplikace: DistantWorlds2.exe
Verze Framework: v4.0.30319
Popis: Proces byl ukončen z důvodu neošetřené výjimky.
Informace o výjimce: SharpDX.SharpDXException
   na SharpDX.Result.CheckError()
   na SharpDX.Direct3D11.DeviceContext.MapSubresource(SharpDX.Direct3D11.Resource, Int32, SharpDX.Direct3D11.MapMode, SharpDX.Direct3D11.MapFlags)
   na Xenko.Graphics.CommandList.MapSubresource(Xenko.Graphics.GraphicsResource, Int32, Xenko.Graphics.MapMode, Boolean, Int32, Int32)
   na Xenko.Graphics.Buffer.GetData(Xenko.Graphics.CommandList, Xenko.Graphics.Buffer, Xenko.Graphics.DataPointer)
   na Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList, Xenko.Graphics.Buffer, Single[])
   na Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList, Single[])
   na Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList)
   na DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion, Single, Xenko.Graphics.VertexPositionNormalTexture[] ByRef, Int32[] ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Single ByRef, System.String)
   na DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion, System.String)
   na DistantWorlds.Types.ModelEffectHelper.ProcessModel(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Model, System.String, Boolean, Boolean)
   na DistantWorlds.Types.ModelEffectHelper.ObtainModel(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, System.String, Boolean, Boolean, DistantWorlds.Types.ModelVertexData ByRef)
   na DistantWorlds.Types.ModelEffectHelper.ObtainModelForDesign(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.Design, DistantWorlds.Types.Galaxy, Single ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Boolean[] ByRef, Int32[] ByRef)
   na DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Design, Boolean, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
   na DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
   na DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.OrbType, DistantWorlds.Types.Race, DistantWorlds.Types.ShipRole, Boolean, System.Random)
   na DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice)
   na DistantWorlds2.ScaledRenderer.CheckGenerateMenuBackgroundScene(DistantWorlds2.MenuRenderer, DistantWorlds2.MenuRenderer)
   na DistantWorlds2.DWGame.Update(Xenko.Games.GameTime)
   na Xenko.Games.GameBase.InitializeBeforeRun()
   na Xenko.Games.GamePlatform.OnInitCallback()
   na Xenko.Games.GameWindowWinforms.Run()
   na Xenko.Games.GameBase.Run(Xenko.Games.GameContext)
   na rXDn7ZEjNlLaTxJLy6.EZjs2pfMqopM86aJQg.ASfYmpuEk(System.Object)
   na <PrivateImplementationDetails>{8CBA1004-AF8F-4CAF-B90B-2CBB0D65E031}.Main(System.String[])
DW2_CrashDump 21-03-2022 14-31-45.txt
(3.3 KiB) Downloaded 7 times
DW2_CrashDump 21-03-2022 14-31-45.txt
(3.3 KiB) Downloaded 7 times
Attachments
2022.03.14-DxDiag.txt
(93.41 KiB) Downloaded 8 times
Nalim27, gamer
brucethemoose
Posts: 46
Joined: Fri Feb 18, 2022 6:14 pm

Re: [1.0.2.1] Game crash and AMD drive crash immediatelly after game start

Post by brucethemoose »

Have you tried resetting your DW2 configs, and updating the AMD driver?

For what its worth, your hardware is more than capable of running DW2.
Nalim27
Posts: 65
Joined: Thu Dec 16, 2010 4:22 pm

Re: [1.0.2.1] Game crash and AMD drive crash immediatelly after game start

Post by Nalim27 »

Hello,
I have the latest drivers (from 9.3.2022).
But I must say tonight with version 1.0.2.2 performance become better - 60 stable FPS. Maybe it will change after few hours of playing, we will see. I just started last save :-)

But no, I did not reset game settings - but some version should do it for me automatically. I hope that it was happened. I tried every released build because I'm playing this game from release every day.
Nalim27, gamer
blarglol
Posts: 30
Joined: Sat Mar 12, 2022 4:57 pm

Re: [1.0.2.1] Game crash and AMD drive crash immediatelly after game start

Post by blarglol »

I have received similar warnings about SharpDX Xenko Graphics etc....since day 1. However, my crashes occur when battles start and projectiles hit ships. Other than this I can be of no help except to say I have never been able to play for more than a few minutes, and it is something about AMD drivers that this damned game doesn't like. And yes, I have tried all the recommended settings...
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

Re: [1.0.2.1] Game crash and AMD drive crash immediatelly after game start

Post by Erik Rutins »

Please try the new 1.0.6.2 beta update, especially this new game setting which we think may resolve the remaining crashes, especially battle crashes:

IMPORTANT NOTE: If you still experience crashes with 1.0.6.2 or later, especially crashes in battle, please try the new DXVK rendering option in the game settings. This can be found under "Rendering Mode", which can be switched from DirectX 11 to DXVK. This will likely resolve many issues caused by driver bugs or incompatibilities. If you try this setting and the game does not launch, please note the command line option in the changes below to switch back to DirectX 11.
Erik Rutins
CEO, Matrix Games LLC


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