I played whole weekend (and on Friday) without single crash - looks that 1.0.2.1 works ..... but today when I load game just to check something before post bug report then game crashed again immediately after I press Start button in launcher.
I had this problem in previous game builds but I thought that is is gone.
Note: When I tried start game second time then it was working normally.
Event logs (sorry for Czech texts - it says "Process was killed because of unprocessed exception"):
Code: Select all
Aplikace: DistantWorlds2.exe
Verze Framework: v4.0.30319
Popis: Proces byl ukončen z důvodu neošetřené výjimky.
Informace o výjimce: SharpDX.SharpDXException
na SharpDX.Result.CheckError()
na SharpDX.Direct3D11.DeviceContext.MapSubresource(SharpDX.Direct3D11.Resource, Int32, SharpDX.Direct3D11.MapMode, SharpDX.Direct3D11.MapFlags)
na Xenko.Graphics.CommandList.MapSubresource(Xenko.Graphics.GraphicsResource, Int32, Xenko.Graphics.MapMode, Boolean, Int32, Int32)
na Xenko.Graphics.Buffer.GetData(Xenko.Graphics.CommandList, Xenko.Graphics.Buffer, Xenko.Graphics.DataPointer)
na Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList, Xenko.Graphics.Buffer, Single[])
na Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList, Single[])
na Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList)
na DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion, Single, Xenko.Graphics.VertexPositionNormalTexture[] ByRef, Int32[] ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Single ByRef, System.String)
na DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion, System.String)
na DistantWorlds.Types.ModelEffectHelper.ProcessModel(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Model, System.String, Boolean, Boolean)
na DistantWorlds.Types.ModelEffectHelper.ObtainModel(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, System.String, Boolean, Boolean, DistantWorlds.Types.ModelVertexData ByRef)
na DistantWorlds.Types.ModelEffectHelper.ObtainModelForDesign(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.Design, DistantWorlds.Types.Galaxy, Single ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Boolean[] ByRef, Int32[] ByRef)
na DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Design, Boolean, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
na DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
na DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.OrbType, DistantWorlds.Types.Race, DistantWorlds.Types.ShipRole, Boolean, System.Random)
na DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice)
na DistantWorlds2.ScaledRenderer.CheckGenerateMenuBackgroundScene(DistantWorlds2.MenuRenderer, DistantWorlds2.MenuRenderer)
na DistantWorlds2.DWGame.Update(Xenko.Games.GameTime)
na Xenko.Games.GameBase.InitializeBeforeRun()
na Xenko.Games.GamePlatform.OnInitCallback()
na Xenko.Games.GameWindowWinforms.Run()
na Xenko.Games.GameBase.Run(Xenko.Games.GameContext)
na rXDn7ZEjNlLaTxJLy6.EZjs2pfMqopM86aJQg.ASfYmpuEk(System.Object)
na <PrivateImplementationDetails>{8CBA1004-AF8F-4CAF-B90B-2CBB0D65E031}.Main(System.String[])