How to get resources to new colonized planet to build a Spaceport?

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Badbonez
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Re: How to get resources to new colonized planet to build a Spaceport?

Post by Badbonez »

Dudicus wrote: Sun Mar 20, 2022 7:15 pm Not 100% sure, but i think this is the way to build stations at new colonies. Go to the Policy Settings menu and open up the Construction tab. About mid-way down the list are options for the population numbers required before certain size space ports can be built. Adjust the limit so that its smaller than the size pop of the planet you want to build a station at. Then you should be able to assign a construction ship to build the station at the desired planet.
Yes, this works. I was wondering why I was able to manually build a SSP at some colonies, but not others. I forgot about that setting. Thanks for the tip!
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tekel
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Re: How to get resources to new colonized planet to build a Spaceport?

Post by tekel »

Workaround:

I find a construction ship in THE nearby colony of choice. Hotkey

Go to the planet you wish to build a spaceport on. Press the ship hotkey once - then Ctrl Right click the planet - select the option to build a spaceport. The ship will load the needed materials and proceed to the planet.

This is typically faster than waiting on the missing resources to magically show up.
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Emperor0Akim
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Re: How to get resources to new colonized planet to build a Spaceport?

Post by Emperor0Akim »

Okay, in DWU Space Ports could not be built by Construction Ships
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zgrssd
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Re: How to get resources to new colonized planet to build a Spaceport?

Post by zgrssd »

Emperor0Akim wrote: Mon Mar 21, 2022 7:28 pm Okay, in DWU Space Ports could not be built by Construction Ships
And there might have actually been a Engine reason against it.

But anyway, this is DW2 now. While it is preferable for a planet to build it's bases, there is no reason it can not be build by a construction ship.
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KingHalford
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Re: How to get resources to new colonized planet to build a Spaceport?

Post by KingHalford »

It's a bug that is easy to replicate, it's been logged for fixing.
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