Hi all,
ORIGINAL: Subchaser
Yes Sakai mentioned this as I remember, but let's start with the book which is on my table right now and I bet you have it too, it's Bergerud's "Fire in the Sky". Part 3 is full of examples. In my edition pages 472, 493, 496, 497, 498, 500, 503, 504… etc. and he11 many more. "Zeros at 26000 ft", "dive to 18000 ft", "fights started at 25000ft" "we were at 32000(!) ft". If you don't trust Bergerud or think that cited veterans didn't remember such details well enough, okay, let's approach this question from this point.
There a lot more trustworthy material which indicates that high altitude combat was nothing unusual in South Pacific in 1942-43. Of course such extreme altitudes were not the best place for ww2 planes to operate, but it were only bombers who kept high altitudes almost entire mission, fighters were always trying to climb as high as possible to get initial altitude advantage, the only limit was ceiling and cloud edge and in some cases type of the mission. Combat started at high altitudes inevitably went to medium and low altitudes soon after the first shot. The main goal was to engage enemy from as high as possible, to dive on him, not to wait him at 30000ft.
Pressurized cabin? Only B-29 was equipped with it, but combat at 35000 ft in ETO was common practice and there were no B-29s around. Clothes, high altitude gear? Look at numerous photos of that period, US and Japanese pilots often wear winter flying suits despite horrible heat and oxygen masks as well, there is no need for this if you're not going to climb really high.
Btw, troposphere starts from 15-16 km up to 20-22 km.
So, I cannot agree that high altitude combat in UV is not historic, it is.
As I remember you have implemented some very good house rules in your games, I even added a couple to my own set, but this one is bad, it steals some very good tactical schemes and makes air combat more predictable
a) Troposphere
From my Webster:
trop-o-sphere (trop'uh sfeer , troh'puh-) n.
The lowest layer of the atmosphere,
varying in height from 6 to 12 mi. (10
to 20 km), within which nearly all
clouds and weather conditions occur.
From my MS Encarta:
Troposphere, lowest layer of the Earth's atmosphere and the site of all weather processes making up its climate (weather over long periods of time). The troposphere extends up to an altitude of about 11 km (7 mi) above the polar zones and to about 16 km (10 mi) above the equatorial regions. The tropopause forms the boundary between troposphere and stratosphere.
b) "House Rule" setting for altitudes above 20000 ft in UV (and WitP)
I have following reservations (i.e. reasons):
#1
The UV (and I presume WitP) does not take into account the time aircraft need to climb to altitude.
This is very long process (especially in very humid South Pacific) that burns lot of fuel.
As result burned fuel means that range is (severly) impaired.
But in our UV (and I presume WitP) that's not taken into account.
Aircraft have 100% same range when they fly at 100 ft or at 30000 ft.
#2
Most, if not all, aircraft (except those built on purpose) have extremely sluggish response and performance at high altitudes.
When flying is hard combat is even more difficult...
Except for penalty for P-39 and P-400 (they have no turbocharger) when flying above 10000 ft (by deducting 1 point for maneuverability for ach 1000 ft) I think there is no other penalty for any other aircraft in UV (and I presume WitP).
All those aircraft can fight the same (we were never told otherwise) at 100 ft and at 1000 ft and at 20000 ft and at 30000 ft.
Therefore with introduction of altitude limit (albeit artificial) we help fixing this problem by allowing oly "optimum" altitudes.
#3
Altitude is advantage for both bombers and fighters. I agree.
Bombers are protected by altitude and can make shallow dives to increase speed (favorite technique of Germans over England in WWII).
Fighters diving from above have advantage.
But both described tactics have serious drawbacks as well...
Bombers have very hard time in shallow high speed dive to accurately line up and bomb.
Fighters have limits in dive speeds (especially true for early Zero models).
#4
OK, Bergerud lists that there was high altitude Japanese raids.
I don't have that book but do not wish to question it in any way (i.e. I agree with you and accept the info in it).
But my question is how big is percentage of those missions in total number of all missions flown by all sides (i.e. was it 0.1%, 5% or 50%)?
Were aircraft (and crews) involved in those missions "special" or just ordinary (i.e. flying all kind of missions and not hand picked)?
c) Conclusion
In UV (And WitP) we can choose to use our forces any way we want. We can do whatever we want and for many things that were, let's say it politely, ahistorical, we will not be punished.
IMHO the combat above 20000 ft is one of those and that's the only reason why I put it in my "House Rules".
Leo "Apollo11"
P.S.
One other reason for "House Rules". Did you know that in UV Zero has 100 ft less MAX altitude than B-17? Well... if you set your B-17 bombers to MAX altitude no Zero would _EVER_ intercept any B-17. It's perfect cheat not possible in RealWorld (tm) but it works just fine in UV...