Inefficient AI pathing ?

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

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Darojax
Posts: 588
Joined: Fri Apr 29, 2011 10:24 am

Inefficient AI pathing ?

Post by Darojax »

Hello!

So I've noticed in several occasions the AI doesn't always present the maximum range movement possibilities, meaning sometimes units can actually reach further than the light blue highlights show. Let me show an example:

Here is the 158th Engineer Battalion

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It would like to move off to the south on the major road. Selecting the unit gives the following movement possibility:

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BUT, if I manually move the unit one hex to the north, remaining on the road, like so:

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Now the unit can move all the way to here, 2 hexes further due to more efficient action points usage:

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Is this a bug, or is it Working As Designed? If the latter, for what purpose?


Love the game, cheers

Dan
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vege1
Posts: 48
Joined: Thu Aug 19, 2021 10:45 am

Re: Inefficient AI pathing ?

Post by vege1 »

This is interesting. I think I might have noticed similar behavior, but really hard to pinpoint the exact conditions when these pathfinding errors keeps happening. For some reason the pathfinding algorithm thinks you should go off-road as the first step. Maybe unit motorization can have an impact (i.e., could be the fastest route on foot, but not on wheels)?
xtom
Posts: 6
Joined: Wed Mar 16, 2022 1:23 pm

Re: Inefficient AI pathing ?

Post by xtom »

Maybe the elevation change is influencing it or it's preferring direct direction vs a bit of backtracking. If the unit was in combat mode I might prefer it to stick to the elevation for combat bonus and go more direct, whereas if it was in march mode I would probably prefer it to take the roads and maximize movement. Would be interesting to see if changing the modes had any effect on that situation or not.
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Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

Re: Inefficient AI pathing ?

Post by Capt Cliff »

Yes, I agree with Darojax and have run into this problem too!
Capt. Cliff
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