Either I let the AI design them - or I have to sit there and fiddle with every component on every ship class - and manually deal with new tech, etc. This is not my def. of fun, albeit I'm sure it is someone's - not knocking that - just sayin' - for me - I want the AI to do the minutia, ... but
I want to be able to tell the AI what militarily relevant roles a given ship class should be designed for.
e.g. -- I want to say
- favor heavy, medium, or light hulls
- favor speed over efficient engines (or vice versa)
- favor anti-ion armor over ablating armor.
- favor some set of weapon-classes (e.g. pulse weapons and energy torpedoes, or fighter bays + missiles)
- favor minimum, moderate, or heavy PD.
- favor bombers, fighters, or interceptors (or set mix ratios?)
You could do something similar for exploration and bases - where you could have some controls over asking the AI to design cheap vs. heavily armed & armoured (or balanced).
But in this game -- Military is where the real fun is at. I mean, the sim aspect is insanely cool! But in terms of being able to PLAY A GAME - which necessitates MAKING DECISIONS THAT MATTER - leaving me out of the design-goals for ships is a real bummer & lost opportunity, IMO.
Thanks for a great game - hope to see see something like this in the future!