Just some clarification... I'm somewhat familiar with Lua and have only just started using it within CMO for some of my scenarios and I had some questions:
- Is the Lua 'require' function supported at all? If not, why?
- It's possible to call in to C functions from Lua, provided it has been enabled on the Lua-side. Is it possible to run C from Lua in the CMO implementation? This would be very useful for more intensive sorts of analysis.
- Lastly, I've noticed when executing an external script via ScenEdit_RunScript that syntax errors are not reported in any way back to the main lua console, which makes it a bit awkward to bug test. Something I am missing?