[1.0.2.3] Planetary Facilities working?

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Cyclopsslayerr
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[1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

Are planetary facilities functioning?
I tried some but not all the planetary defense bases, none of the guns seemed to work, while Fighters seem to work too well. :) The Shield maybe only shows under attack.
The Military Academy, colony defense bonus displays as stated. The targeting and countermeasures don't apply or if they do it isn't displayed.
Planetary Governance buildings seem to have no effects at all, maybe because the displayed range is zero (0). I haven't built a Galactic Governance to check that.
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Thineboot
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Re: [1.0.2.3] Planetary Facilities working?

Post by Thineboot »

Cyclopsslayerr wrote: Wed Mar 23, 2022 1:58 am Are planetary facilities functioning?
I tried some but not all the planetary defense bases, none of the guns seemed to work, while Fighters seem to work too well. :) The Shield maybe only shows under attack.
The Military Academy, colony defense bonus displays as stated. The targeting and countermeasures don't apply or if they do it isn't displayed.
Planetary Governance buildings seem to have no effects at all, maybe because the displayed range is zero (0). I haven't built a Galactic Governance to check that.
What are the requirements to build a Military Academy other than researching Officer Training? I've even build the four Troops buildings up to Planetary Defense Center. Scrapping Science Academy doesn't change anything - just in case only one Academy could be built at a single planet. Are other buildings preventing it from being available I'm not aware of?
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Cyclopsslayerr
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Re: [1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

Thineboot wrote: Fri Mar 25, 2022 1:18 pm
Cyclopsslayerr wrote: Wed Mar 23, 2022 1:58 am Are planetary facilities functioning?
I tried some but not all the planetary defense bases, none of the guns seemed to work, while Fighters seem to work too well. :) The Shield maybe only shows under attack.
The Military Academy, colony defense bonus displays as stated. The targeting and countermeasures don't apply or if they do it isn't displayed.
Planetary Governance buildings seem to have no effects at all, maybe because the displayed range is zero (0). I haven't built a Galactic Governance to check that.
What are the requirements to build a Military Academy other than researching Officer Training? I've even build the four Troops buildings up to Planetary Defense Center. Scrapping Science Academy doesn't change anything - just in case only one Academy could be built at a single planet. Are other buildings preventing it from being available I'm not aware of?
It is becoming apparent to me that NO bonuses stack.
Command Center +10% ECM/ECCM (Component) + Officer Training +10% ECM/ECCM = +10%
Planetary Admin facilities operate in an odd fashion, it seems that the +Development + the +Happiness + Corruption reduction all combine to allow a higher tax rate and to maintain the corruption. Rough numbers from my last playthrough-
Corruption stayed at 40% on my homeworld most of the game advancing from Planetary Administration District to the Metropolis
Income: 580k > 640K
Corruption: 44.3% > 44.2%
Tax Rate: 59% > 65%

Sorry, I failed to track the Happiness and Development.
It seems to me that while I was looking to build the Admin buildings to reduce corruption, the game design seems geared to just allow you to live with the corruption.

Going to a Planetary Administration Megalopolis dropped corruption across my empire by about 3% per world.

So, the Facilties are functioning just in obfuscated fashions.
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Thineboot
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Re: [1.0.2.3] Planetary Facilities working?

Post by Thineboot »

Since you're updating the Planetary Administration buildings that's ok. You see what you get, you don't have to add all the previous boni.

My question was about the Military Academy. Since you're referring to it you must to have built it. So what am I missing? What prerequisites are there? As of now you're the only one who has posted anything mentioning Military Academy except for the compiled list of boni.
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Cyclopsslayerr
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Re: [1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

Thineboot wrote: Fri Mar 25, 2022 4:58 pm Since you're updating the Planetary Administration buildings that's ok. You see what you get, you don't have to add all the previous boni.

My question was about the Military Academy. Since you're referring to it you must to have built it. So what am I missing? What prerequisites are there? As of now you're the only one who has posted anything mentioning Military Academy except for the compiled list of boni.
Ah, sorry, the Military Academy just requires the 'Officer Training' a t4 tech 4,500 cash and 450 steel to develop. The building is 50,000 cash to build, and 2,500 a year to maintain.

The Academy's boni should, in my opinion, stack with the Command Center component, All it seems to do currently is add to colony defense (verified) and increase the chance of admirals and generals appearing (insufficient data to verify)

In my opinion, currently, the Military Academy is useless for the price, just develop officer training as a bridge to the more advanced Command Center components. Perfect Command offers the Galactic Command Network, a truly useless building as it provides nothing useful as all of its boni are overridden by earlier buildings except for a +15% Colony Defense
Ractaros96
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Re: [1.0.2.3] Planetary Facilities working?

Post by Ractaros96 »

Most powerful facilities like Bakuras Shipyards, Commerce Nexus, Koloros Medical Academy, Holographic Universe and Galactic Administration are broken. Don't get me wrong - colony bonuses work just fine, it's the empire-wide ones that are broken.

All of those buildings combined are supposed to give 30-35% of additional colony development level to ALL colonies in the empire. And they are not doing that. Also income increase and a lot of happiness to ALL colonies - broken too. Just imagine the increase in taxes...

In Distant Worlds Universe those buildings made your empire into economical powerhouse and you didn't need any luxury resources at this point anyway.
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Cyclopsslayerr
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Re: [1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

Ractaros96 wrote: Sat Mar 26, 2022 8:29 am Most powerful facilities like Bakuras Shipyards, Commerce Nexus, Koloros Medical Academy, Holographic Universe and Galactic Administration are broken. Don't get me wrong - colony bonuses work just fine, it's the empire-wide ones that are broken.

All of those buildings combined are supposed to give 30-35% of additional colony development level to ALL colonies in the empire. And they are not doing that. Also income increase and a lot of happiness to ALL colonies - broken too. Just imagine the increase in taxes...

In Distant Worlds Universe those buildings made your empire into economical powerhouse and you didn't need any luxury resources at this point anyway.
Ah, which gets you the Galactic Command, with few boni stacking many/most buildings become of little use.
Ractaros96
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Re: [1.0.2.3] Planetary Facilities working?

Post by Ractaros96 »

Cyclopsslayerr wrote: Sat Mar 26, 2022 12:46 pm Ah, which gets you the Galactic Command, with few boni stacking many/most buildings become of little use.
Staking bonuses and their empire-wide effect is the main reason for tech race against AI. 4 of 5 of those buildings can be build only once in the galaxy. I think every empire can have one Galactic Administration though. Unless you're playing a very easy game (or with no AI empires) then it will be very hard to get all those buildings for your empire.

TO GAME DEVS:
If you're reading this - Please, fix those empire wide effects of those endgame buildings ASAP.
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Thineboot
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Re: [1.0.2.3] Planetary Facilities working?

Post by Thineboot »

Cyclopsslayerr wrote: Sat Mar 26, 2022 3:01 am
Thineboot wrote: Fri Mar 25, 2022 4:58 pm [...]
My question was about the Military Academy. Since you're referring to it you must to have built it. So what am I missing? What prerequisites are there? As of now you're the only one who has posted anything mentioning Military Academy except for the compiled list of boni.
Ah, sorry, the Military Academy just requires the 'Officer Training' a t4 tech 4,500 cash and 450 steel to develop. The building is 50,000 cash to build, and 2,500 a year to maintain.
[...]
As I've said before,
Thineboot wrote: Fri Mar 25, 2022 1:18 pm [...]
What are the requirements to build a Military Academy other than researching Officer Training? I've even build the four Troops buildings up to Planetary Defense Center. Scrapping Science Academy doesn't change anything - just in case only one Academy could be built at a single planet. Are other buildings preventing it from being available I'm not aware of?
I have researched Officer Training but DU2 doesn't offer any place, including my home world, to build the Military Academy. It just don't show up. Do I have to research and build another building before? Or am I facing a broken game?
currierm
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Re: [1.0.2.3] Planetary Facilities working?

Post by currierm »

Thineboot wrote: Sat Mar 26, 2022 1:32 pm I have researched Officer Training but DU2 doesn't offer any place, including my home world, to build the Military Academy. It just don't show up. Do I have to research and build another building before? Or am I facing a broken game?
I have the same issue in my game. The Military Academy never showed.
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Cyclopsslayerr
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Re: [1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

Weird! No, there are no other requirements for the Military Academy, you can build one on every world in your Empire if you desire.
That is why I was having trouble understanding what you wanted to know.

Try checking your games for missing or broken files?
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Thineboot
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Re: [1.0.2.3] Planetary Facilities working?

Post by Thineboot »

Just to be on the save side, yes, verified [1.0.2.6] right now.
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Cyclopsslayerr
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Re: [1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

Thineboot wrote: Sat Mar 26, 2022 5:28 pm Just to be on the save side, yes, verified [1.0.2.6] right now.
I just started a 1.0.2.7 game and as always before the Academy was built fine.

Are you by chance playing with Random trees? There were some issues with those, but more broken links and not missing buildings.
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Thineboot
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Re: [1.0.2.3] Planetary Facilities working?

Post by Thineboot »

Cyclopsslayerr wrote: Sat Mar 26, 2022 11:39 pm
Thineboot wrote: Sat Mar 26, 2022 5:28 pm Just to be on the save side, yes, verified [1.0.2.6] right now.
I just started a 1.0.2.7 game and as always before the Academy was built fine.

Are you by chance playing with Random trees? There were some issues with those, but more broken links and not missing buildings.
Yes, Random trees it is.

Btw, Steam, it's still 1.0.2.6 and no beta for 1.0.2.7 either.
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Cyclopsslayerr
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Re: [1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

Thineboot wrote: Sun Mar 27, 2022 1:02 am
Cyclopsslayerr wrote: Sat Mar 26, 2022 11:39 pm
Thineboot wrote: Sat Mar 26, 2022 5:28 pm Just to be on the save side, yes, verified [1.0.2.6] right now.
I just started a 1.0.2.7 game and as always before the Academy was built fine.

Are you by chance playing with Random trees? There were some issues with those, but more broken links and not missing buildings.
Yes, Random trees it is.

Btw, Steam, it's still 1.0.2.6 and no beta for 1.0.2.7 either.
Look up at the next forum section above. The 1.0.2.7 patch is a manual patch.
LINK: https://www.matrixgames.com/forums/view ... 6&t=381865
It will display as 1.0.2.6 in the launcher, but in games it shows as 1.0.2.7
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Thineboot
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Re: [1.0.2.3] Planetary Facilities working?

Post by Thineboot »

Cyclopsslayerr wrote: Sun Mar 27, 2022 5:06 am [...]
Look up at the next forum section above. The 1.0.2.7 patch is a manual patch.
LINK: https://www.matrixgames.com/forums/view ... 6&t=381865
It will display as 1.0.2.6 in the launcher, but in games it shows as 1.0.2.7
Worked, thanks :)

Just finished Stealth and the Espionage Academy can be build... more foreign spies to work for us and catching more foreign spies to work for us and catching more foreign spies to work for us and...

... seems I'll have to live with no Military Academy in this universe.
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Cyclopsslayerr
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Re: [1.0.2.3] Planetary Facilities working?

Post by Cyclopsslayerr »

I am glad we found the issue.
A few points about Random Tech Trees, the AI seems to handle them poorly. So AI empires seemed almost crippled by random trees.
Random trees with no look-ahead can occasionally cripple your tech path. Such as when you need to develop 4 different Hyperdrive tech lines to get to the Advance Hyperdrive. Sometimes random would have a line missing and prevent further progress.
With look-ahead ON there were fewer or no issues. However, the only requirement in many trees fo research endgame techs was tech bonus, So, for example, your first and only tech in the entire Missle tree might be the t9 Self-repairing swarms. WAY BROKEN!

And now it seems like random trees can block structures...
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Thineboot
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Re: [1.0.2.3] Planetary Facilities working?

Post by Thineboot »

Cyclopsslayerr wrote: Sun Mar 27, 2022 12:36 pm [...] your first and only tech in the entire Missle tree might be the t9 Self-repairing swarms. WAY BROKEN!
Well, that only means your entire scientific community can't think of brainless rockets because their constructions need constant repairs ;)
Once you've found a working blueprint your empire should be able to overcome this obstacle, right?
Cyclopsslayerr wrote: Sun Mar 27, 2022 12:36 pm And now it seems like random trees can block structures...
That seems broken, because having the tech that grants you a building shouldn't block you from using it. That's why I was asking whether I'm missing something else, any undocumented precondition or something I've simply overlooked as in most cases it's the users fault.
NStriker
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Re: [1.0.2.3] Planetary Facilities working?

Post by NStriker »

I'm having this issue, also, and am NOT using random tech trees. I've researched Officer Training but cannot build the Military Academy facility anywhere on 54 colonies. I think there's more to this.
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Franky007
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Re: [1.0.2.3] Planetary Facilities working?

Post by Franky007 »

After looking at the file PlanetaryFacilityDefinitions.xml:
I think that all the Research and Targeting bonus should be set at Empire instead of Item.
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