On
Spies and Missions
zgrssd wrote: Sun Mar 13, 2022 3:23 am
Counterespionage
It would be nice if the effect was simply a passive for having no mission, rather then a dedicated mission.
No dedicated mission should result automatically in
Code: Select all
Target Empire: (Counter intelligence against all empires)
Mission Type: Counter intelligence
Time To Complete: Until cancelled
displayed in another color, like yellow, instead of white, to catch our attention.
zgrssd wrote: Sun Mar 13, 2022 3:23 am
Mission Seleection
The Empire List would be helped a lot if you at least indicated who of them is a Pirate, who is a major empire - and what their races are.
Show the target flags, not only the name, and use a light red instead of white to indicate the target being a pirate.
zgrssd wrote: Sun Mar 13, 2022 3:23 am
Species Dosier
This operation would target a Species rather then a Empire. And would grant progress in the lower 1-3 Diplomacy techs.
A similar operation could exist for the Ambassador.
Especially when the targeted species lives on one of your colonies. Assimilation rate, satisfaction, [whatever I'm not thinking of right now], could be factored in without possibly harming diplomatic relations.
Trade without communication is really hard - have you ever tried? Travel to a foreign country and try to buy something on the market... ok, I get it, today everybody has a smart translator in their pockets but just for the moment, what if a government shuts down all servers and you end up with no connection... somehow you have to learn to communicate and on the way you learn some manners aso asf. So establishing good relations with other empires, pirates and independent colonies should result in a steady better understanding of their species. Big impact on the basics, low impact on the
scientific end of immersion...
As for the Ambassador, their race should make a difference, too - just in case you haven't thought about that.
... and now for something completely different...
pop down for Target Empire, Mission Type, Mission Target, Time To Complete, all generate a set of
- Target Empire:
- Mission Type:
- Mission Target:
- Time To Complete:
Whichever you select there are
Success Probabilities for each item of the list. Instead of having a click festival show those probabilities right next to the item. Either in front or at the end. With multiple options we shouldn't be forced into either automatic spying or more time check for a good chance than writing this whole post - for each spy every time they come back.
And finally, as
Velk wrote: Sun Mar 13, 2022 8:21 am
A few suggestions on spies:
It desperately needs to default to the same or similar mission when the spy succeeds. If they just stole part of cruiser tech off the ackdarians, there is absolutely no reason to make you scroll through the list to find the ackdarians again and then choose steal research again and then choose three months... Again
If you have multiple spies this is just outrageous micromanagement of pointless busywork.
Automation doesn't really help here because they could go off and do literally anything.
On a similar note, the end of mission pop-up should have a show me link that goes to that spy so you can give them a new mission.
What would be really nice is some automation direction, like steal research from X that you can set and forget.
Also, while espionage skill goes up from spying and sabotage skill goes up from sabotaging, conducting counter intelligence operations does not seem to grant any skill experience at all for your spies, so a defensive spy war is always doomed to failure because it only takes one success before the aggressor starts outlevelling the defender.
pointed out, just show up the spy on a click with their last mission selected and let us decide whether we wanna change or repeat it. It would be so much more fun than it is at the moment.