Independent Colonies - Way to Many

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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OJsDad
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Independent Colonies - Way to Many

Post by OJsDad »

I've started 3 games and had Independent Colonies option set to the lowest setting, Very Rare. However, in the first 30 years of game play, in each of the 3 games that I had started, I'd come across 3 separate ICs. Each game was created with 2000 star systems in a varied cluster galaxy. In the latest attempt, I've fully explored 29 systems, partially explored 43, and have 1935 unknown.

What is the purpose of setting the likely hood of encountering ICs if they're all going to get placed close to your home world?
zgrssd
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Re: Independent Colonies - Way to Many

Post by zgrssd »

What species did you use? Maybe it has guaranteed Indies nearby, so you can go and be a dastardly conqueror?

I think the Boskara always start with one in their home system, for example.
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OJsDad
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Re: Independent Colonies - Way to Many

Post by OJsDad »

Hi ZGrssd. In all 3 I was playing Humans. I could understand 1 that was story linked, but three seems insane. And it's different species.
WiZz
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Re: Independent Colonies - Way to Many

Post by WiZz »

zgrssd wrote: Mon Mar 28, 2022 6:53 pm I think the Boskara always start with one in their home system, for example.
Not always.
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Scott2933
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Re: Independent Colonies - Way to Many

Post by Scott2933 »

OJsDad wrote: Mon Mar 28, 2022 5:22 pm I've started 3 games and had Independent Colonies option set to the lowest setting, Very Rare. However, in the first 30 years of game play, in each of the 3 games that I had started, I'd come across 3 separate ICs. Each game was created with 2000 star systems in a varied cluster galaxy. In the latest attempt, I've fully explored 29 systems, partially explored 43, and have 1935 unknown.

What is the purpose of setting the likely hood of encountering ICs if they're all going to get placed close to your home world?
I noticed this too - only in recent games - I had 5 bunched together (with the same very rare setting). I submitted a bug report.
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OJsDad
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Re: Independent Colonies - Way to Many

Post by OJsDad »

Thank you Scott. Glad to know it's not just me.
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