Campaign Series Vietnam - 1.11 UPDATE

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

Moderator: Jason Petho

Post Reply
User avatar
Roby7979
Posts: 1030
Joined: Tue Feb 20, 2018 4:12 pm
Location: Italy,Rome

Campaign Series Vietnam - 1.11 UPDATE

Post by Roby7979 »

The 1.11 UPDATE is available here:

https://ftp.matrixgames.com/pub/Campaig ... .11.00.zip

Or you can press the UPDATE button on the main menu of the game.


Errata
• No errata for 1.11

Enhancements
• Implemented Help →Unit Handbook (Passenger) (ALT + F2) to reveal stats of passenger.
• Implemented Higher Organization Highlight (select and press CTRL) in the scenario editor.
• Implemented dialog windows minimize, maximize and restore for many of the larger dialogs.

Fixes
• Damage Results dialog will no longer display “Unknown effects vs unknown units” when direct firing at a hex with hidden units
• Fixed PBEM replay issue where in some cases FOW was inactive.
• Fixed additional FOW unit reveal bug.
• Fixed Fog of War unit reveal issues in some situations.
• Fixed a ford crossing bug
• Fixed bug when starting scenario via File (new or open), where the Lua values were not being reset probably. (Non-issue if exiting to the front end and starting from there)

Graphics
• Fixed several unit display artifacts.
• Fixed 3D stone wall disappearing in water
• Cleaned up some game engine and scenario editor dialog display issues
• Updated various unit heavy weapon graphics for ARVN

Data
• Updated flags for Crewed Boats for Nation ID’s 10, 12, 49 and 50
• Revised movement values in Scrub and Paths for infantry
• Added additional/new background sounds
• Updated csluachk.pl file with additional functionality for checking Lua files

Scenarios
• Adjusted Scripting for ALL scenarios to remedy issue with PBEM play
• Adjusted Scripting for A Week In scenarios to provide warnings for correct laagering
• Added new scenario for PBEM play: XP_671231_PBEM_Set_A01
• Added new scenario for PBEM play: XP_671231_PBEM_Set_A02
• Added new scenario for PBEM play: XP_671231_PBEM_Set_A03
• Added new scenario for PBEM play: XP_671231_PBEM_Set_B01
• Adjusted Scripting for ALL scenarios to use updated aircraft allotment model
• Continued filling in black areas of DMZ master map

Mods
• No new mods for 1.11

Manual
• Update Log for 1.11
User avatar
devoncop
Posts: 1412
Joined: Mon Jul 17, 2006 12:06 pm

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by devoncop »

Many thanks for the patch.

FYI I could not install it via the in game update function but had to download it via My Page on the Matrix forum.

Cheers

Ian
"I do not agree with what you say, but I shall defend to the death your right to say it"
User avatar
Jason Petho
Posts: 17652
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by Jason Petho »

It should be noted that the 1.11 UPDATE is not backwards compatible due to game engine updates and many lua file updates.

It is highly recommended to finish any ongoing games that you have BEFORE updating.
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by berto »

Note that you can have two (or more) installs of the game on your system simultaneously. In File Explorer, make a copy of the game folder, then finish any earlier games in that version. Meanwhile, you can apply the v1.11 Update to your main folder, and begin new games with the latest and greatest code and data etc.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
devoncop
Posts: 1412
Joined: Mon Jul 17, 2006 12:06 pm

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by devoncop »

Can I confirm that the bug re EP in MP games where EP were given to Side A every turn in some scenarios rather than as a one off has now been fixed ?

Cheers

Ian
"I do not agree with what you say, but I shall defend to the death your right to say it"
User avatar
devoncop
Posts: 1412
Joined: Mon Jul 17, 2006 12:06 pm

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by devoncop »

Cheers Jason. Great job !
"I do not agree with what you say, but I shall defend to the death your right to say it"
User avatar
Jason Petho
Posts: 17652
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by Jason Petho »

Thank you so much!

This does require restarts of all your scenarios though, fair warning!
User avatar
devoncop
Posts: 1412
Joined: Mon Jul 17, 2006 12:06 pm

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by devoncop »

Hi Jason

Just to clarify....if we continue with a MP game after we have both updated (which we have) is the bugged MP Event Points for Side A still present or was that cleared up in a previous update ?

Sorry to be a pain !

Ian
"I do not agree with what you say, but I shall defend to the death your right to say it"
User avatar
Jason Petho
Posts: 17652
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

Re: Campaign Series Vietnam - 1.11 UPDATE

Post by Jason Petho »

You will need to restart the scenario.

From the beginning.

Updating will not remedy the situation, unfortunately.
Post Reply

Return to “Campaign Series: Vietnam”