My wishlist for changes (updated)

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MichaelJ007
Posts: 108
Joined: Fri Mar 18, 2022 8:43 pm

My wishlist for changes (updated)

Post by MichaelJ007 »

THANK YOU
Thanks for the regular updates and beta roll-outs. Game is still very unstable for me personally, but each update somehow feels better. Loving the attention and commitment of the devs, and loving the game. Brilliant. Brilliant.


PRIORITY ONE: Stability.
Obviously. Nuff Said. Game still crashing a lot for me in beta 1.0.3.7.

Fuel Tankers
- Tankers priorities should be to have Caslon in their hold, stay with the fleet, and refuel every ship at every opportunity. In that order.
- I NEVER want to see my fuel tankers attacking anything. NEVER.
- Also, Fleet templates should retrofit tankers. Currently they don't.


Show me the money!
The financial statements are missing lots of potential line items. These include:
- State spending on initiating research, crashing research, retrofitting ships and bases.
- State income from refueling private sector ships, retrofitting private sector ships.
- The current cash flow projection is meaningless. It includes some discretionary spends (facility building) while excluding others (ship building, retrofits). it also ignores some of the other line items mentioned above.

Retrofit based on Name
Retrofits should respect naming conventions. Not just auto-retrofit to the latest design. If I have a 'Mini SpacePort', it should retrofit to 'Mini SpacePort v2', not 'Orbital Shipyard v3'.

Selected Colony Panel
- There are 3 sets of actions you can potrntially do on any colony. Build things like we currently have, and friendly or aggressive fleet actions depending on ownership.
- At the moment, the only buttons available are build things.
- please add friendly/aggressive buttons for fleet actions like ''Refuel', 'Guard', 'Bombard', 'Attack', 'Assault', 'Set as Home' etc, with a flyout of fleets that you can select.
- This way, I can click a planet, click 'Guard' and select the fleet I want to guard the planet. Same for setting a home base, or ordering an attack or invasion.
- it would massively reduce scrolling, zooming, clicking, right clicking to accomplish basic things.
- if you are select a random uncolonised asteroid or planet, instead of a build generic mining station or research station, have a list of available active designs so you can choose which one to build.

PLANET DETAILS PANEL
I do a LOT of my planet management here. Missing two things though:
- Ability to multi-select troops for purpose of garrison/ungarrison. (Or a garrison all, ungarrison all button)
- List of Orbital Infrastructure (spaceports, monitoring stations, defense bases). You can queue them for building, but no way to tell what you already have without zooming in to the planet location.

FLEET LIST
- Current Location (system) of fleet.
- Icon in the list to show whether a fleet is Idle, Refuelling, In Hyperspace, or In Combat.

SELECTED FLEET PANEL
This panel has very good information, and there is little I would want changed.
- Refuel button should suggest list of refuel sites.
- A 'Return to Base' button for the fleet.
- A 'stop in place' button for the fleet.
- ship icons to have different background for when they are in hyperspace or regular space.
- ship icons to have an indicator (green when with fleet, red when detached).
This way I can tell at a glance how many ships are with the main fleet, detached, or whether any ships are in transit to somewhere.

FLEET DETAILS PANEL
- Replace Fleet Tactics button with Fleet Details button to open a new Fleet Details Panel. (See planet details panel).
- Panel Top: Fleet Name, list of officer/admiral icons, Summary of fleet bonuses from personnel, empire, local conditions.
- Panel Centre: Tactical control icons or settings. I prefer the icons.
- Panel Bottom: A ship list with appropriate sorting and filters, plus individual ship commands like Set as Flagship, Remove, Retrofit, Prioritise for refueling, etc.

GALAXY MAP
- Instead of having a large panel with a million location icons at the bottom of the screen, have that information localised to each star system on the galaxy map. Reserve the bottom centre panel for fleets (friendly and enemy).
- This way, when I glance at a star system on the galaxy map, i can see a set of icons representing colonies, space stations, mining stations, IN THAT SYSTEM.
- Double bonus and ice cream if those icons can be right clicked when you have a fleet selected.


Army Templates
- Would be nice to have an option to 'Assemble (army template)' at location. Then Automated Troopships could collect available troops from nearby planets (where they are auto-queued for recruitment if necessary) and deliver them to the target planet. (Basically the same as assembling a fleet).
- If a garrison, the delivered troops would be auto-garrisoned when dropped on the target planet.

New ship roles in Fleets
- Attack should be renamed to Ships of the Line (or Wall ;) ).
- New role - Assault: For troopships, bombard ships, with a specified level of bombardment (light, heavy, extermination).
- New role - Support: For specialist ships like tankers, spy ships, hyperdeny, salvage, repair, etc.
- New role - Detached: Automated role for individual ships that are newly built, or retrofitting, that need to rejoin the fleet, without interrupting fleet operations.

Fleet Templates
- Fleet Template should be based on HULL + SHIP DESIGN.
- You should be able to add multiple designs per hull.
- Fleet Templates should retrofit tankers as well (it currently does not).

Construction List
- Build Order should include a checkbox to 'create fleet' or 'add to (selected fleet)' for new ships.

Galaxy Map
- The map overlays should include the setting for toggling civilian ships on or off.
- Would be nice to be able to center the map on selected target without zooming to it. (Keystroke)

Sticky Lists
- Every time I launch the game, and go to my favorite lists, I have to set up my preferred sorting and filtering. Again. Wish these were sticky.

Exploration Targets
- Exploration List should include list of planets (exploration targets) with hidden items, so they can be queued for exploration.
- Right-Click on a celestial body or object should include option 'prioritise for exploration', which adds them to list of exploration targets.
- Can then click items on/off to be explored by next available explorer (just like construction lists).

Drag and Drop Support
- The research techs can be moved up and down, but drag and drop would be nice.
- Also, other 'Mission Lists', like mining targets etc, research bases, exploration targets, would be nice to be able to drag and drop them to prioritise.
Last edited by MichaelJ007 on Tue Apr 26, 2022 11:16 am, edited 4 times in total.
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SamuraiProgrmmr
Posts: 416
Joined: Sun Oct 17, 2004 3:15 am
Location: NW Tennessee

Re: My wishlist for changes (updated)

Post by SamuraiProgrmmr »

I really like your list - All of it! I have emphasized the items that will impact my play the most.
Thank you for putting the time in to make this list and present it in such an organized fashion.

Also, for the dev team... I appreciate the ongoing work you are doing and have great confidence in your ability to conquer the problems and enhance the experience.
MichaelJ007 wrote: Thu Mar 31, 2022 2:21 pm EDIT 1: Thanks for the regular updates and beta roll-outs. Game is still very unstable for me personally, but each update somehow feels better. Loving the attention and commitment of the devs, and loving the game. Brilliant. Brilliant.

PRIORITY ONE: Stability.
Obviously. Nuff Said. Game still crashing a lot for me in beta 1.0.3.5.

Fuel Tankers
- Tankers should not revert to manual behavior when added to a manual fleet.
- Currently have to continually check they are on Automatic.
- Also, Fleet templates should retrofit tankers. Currently they don't.

Show me the money!
The financial statements are missing lots of potential line items. These include:
- State spending on initiating research, crashing research, retrofitting ships and bases.
- State income from refueling private sector ships, retrofitting private sector ships.
- The current cash flow projection is meaningless. It includes some discretionary spends (facility building) while excluding others (ship building, retrofits). it also ignores some of the other line items mentioned above.

Retrofit based on Name
Retrofits should respect naming conventions. Not just auto-retrofit to the latest design. If I have a 'Mini SpacePort', it should retrofit to 'Mini SpacePort v2', not 'Orbital Shipyard v3'.

Army Templates
- Army template for garrison should be fixed size.
- The Army Template should include a toggle whether its a garrison or assault army.
- Would be nice to have an option to 'Assemble (army template)' on the planet screen. Then Automated Troopships could collect available troops from nearby planets (where they are auto-queued for recruitment if necessary) and deliver them to the target planet. (Basically the same as assembling a fleet).
- If a garrison, the delivered troops would be auto-garrisoned when dropped on the target planet.

Multi-Select troops on planet screen
- Currently have to un/garrison troops one at a time. Painful if there are dozens.

New ship roles in Fleets
- Attack should be renamed to Ships of the Line (or Wall ;) ).
- New role - Assault: For troopships, bombard ships, with a specified level of bombardment (light, heavy, extermination).
- New role - Support: For specialist ships like tankers, spy ships, hyperdeny, salvage, repair, etc.
- New role - Detached: Automated role for individual ships that are newly built, or retrofitting, that need to rejoin the fleet, without interrupting fleet operations.

Fleet Templates
- Fleet Template should be based on HULL + SHIP DESIGN.
- You should be able to add multiple designs per hull.
- Fleet Templates should retrofit tankers as well (it currently does not).

Construction List
- Build Order should include a checkbox to 'create fleet' or 'add to (selected fleet)' for new ships.

Fleet Management
- Allow for multi-selecting ships in the fleet list.
- Refuel button should suggest list of refuel sites.
- A 'Return to Base' button for the fleet.
- A 'stop in place' button for the fleet.


Contextual Orders
- Planet/base screens should include buttons for 'Guard', 'Bombard', 'Attack', 'Assault' etc, with a flyout of fleets sorted by distance that you can select.
- Additional buttons: 'Refuel (selected fleet)', 'Set as Home Base for (selected fleet)'.
Basically, the above will hopefully reduce the number of clicks (and zooms) to get a fleet to move from A to B and perform some action.

Galaxy Map
- The map overlays should include the setting for toggling civilian ships on or off.
- Would be nice to be able to center the map on selected target without zooming to it.

Sticky Lists
- Every time I launch the game, and go to my favorite lists, I have to set up my preferred sorting and filtering. Again. Wish these were sticky.


Exploration Targets
- Exploration List should include list of planets (exploration targets) with hidden items, so they can be queued for exploration.
- Right-Click on a celestial body or object should include option 'prioritise for exploration', which adds them to list of exploration targets.
- Can then click items on/off to be explored by next available explorer (just like construction lists).

Drag and Drop Support
- The research techs can be moved up and down, but drag and drop would be nice.
- Also, other 'Mission Lists', like mining targets etc, research bases, exploration targets, would be nice to be able to drag and drop them to prioritise.
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