Soviet Construction SU

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Veterin
Posts: 503
Joined: Mon Mar 28, 2022 9:27 am

Soviet Construction SU

Post by Veterin »

Hi all,

I'm a new player to WiTE2 but am really enjoying it so far.

What is an effective way to use Soviet Construction SUs?
- Are they best attached to division, army or front?
- Should i keep sapper battalions or build sapper regiments (potentially disabling sapper battalions for elements)
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tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

Re: Soviet Construction SU

Post by tyronec »

There is some advice here:
https://www.matrixgames.com/forums/view ... 1&t=367822

It depends what you want them for, if it is building/repairing infrastructure then STAVKA gives the most flexibility.
If building fortifications then I would guess the next level up the command chain, but am not sure. Some people assign to forts.
I would be wary of assigning to combat units early war as they could get lost.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

Re: Soviet Construction SU

Post by loki100 »

I make a distinction between the battalions and the larger stuff.

In the main the battalions don't make much of a difference for airbase creation/expansion, depots or attached to fort units to generate faster building,

So they tend to end up in the armies, perhaps a few at the Front level. All generates a small bit of extra construction pts.

The regimental/brigade units I keep at Stavka and use for infrastructure. Often no need to directly assign, if you have enough the computer does a decent job at sending them out. 3 regiments assigned to a fort unit can get you a level 2 fort in a few turns. I do this in reverse with the axis and found I could generate a decent fort line in a few turns just behind the current front.

Tend to disband the mot construction units asap. They add nothing and its a few saved trucks. As the game develops, also start disbanding the battalions as the ability to dig in gets less important. Certainly by 1943 you can be rid of these totally.
Veterin
Posts: 503
Joined: Mon Mar 28, 2022 9:27 am

Re: Soviet Construction SU

Post by Veterin »

thank you both for these replies. Very helpful.
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