Fleet Orders should be more consistent

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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MichaelJ007
Posts: 108
Joined: Fri Mar 18, 2022 8:43 pm

Fleet Orders should be more consistent

Post by MichaelJ007 »

Having a home base and operational range for attack/defend/raid works great. All fleet orders should work the same way.

EXPLORERS
Rather than wandering all over the map, set a home base and operational range for explorers. This way I can focus my exploration efforts without manually controlling ships or dreaming of order queues.

CONSTRUCTORS
Same. I would like to set a constructor to focus its activities in a particular area. A home base and operation range. Currently, it's a pain to mouse over every base suggestion to see where it is and whether it's strategically placed. I want my constructor to build up specific star systems or regions that I can dominate.

FUEL TANKERS
Again. Would be nice to set a home base and operational range, so I can spread my fuel tankers consistently and have them focus on high traffic areas, rather than wandering all over the map responding to random calls.
I might want 3 or 4 dedicated to a short range near my home system, and 1 or 2 servicing outer systems (for example).

Edit: No reason operational range cant be UNLIMITED for those who want their ships wandering all over. Just saying.
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