Scott2933 wrote: Wed Apr 06, 2022 7:28 pm
Cyclopsslayerr wrote: Wed Apr 06, 2022 4:55 pm
Good point, regular shields stack Shield value and regen/sec, but not resistance I may have been drunk on power, lol. The brief test I ran, far too late last night,
At my current techs the Shield bonus (+80) and Shield Regen bonus (+1/sec) stack simply, 4x QCaps = +320 Shields and +4/sec regen. The Shiels resistance bonus (+4) I'll try testing later today.
Yes - those stacks make sense (I expect them to stack). But I was talking about resistance. I do not think it stacks. But let me know if you find out differently.
I need to get OBS or something. The behavior was in no means what I was expecting.
Fleet Destroyer target. No weapons
3x Talassos v1 shields 77(1 resist) 10%/35% 0.66/sec
4x QCaps v1 40(2 resist) 0.5/sec
2x Enhanced Armor 125(5 reactive)
Shields: 391 (3 or 9 resist) 3.98/sec regen 10% of 35% bypass.
Versus -
t4 Lightning Missile 15dmg 25% shld bypass -10% armor bypass
Expected - 4 bypass to splash against armor. 80% one missile doing 5 to armor per volley also splashes.
..... Shield hits 11 damage, resist 3, 8 damage to the shield, 2 of which regens before the next hit
..... Shield hits 11 damage, resist 9, 2 damage to the shield, full regen before next missile
Observed - 5 of the 8 missiles hit. Of which 2 did no detectable damage. 2 did the 8 damage to the shield, 1 hit did 4 which might be a shield failure, but the value is odd.
However! The shield almost instantly regenned to full which might be why I saw 2 hits as doing no damage.
I want to redo this, but it will be a day or two until I get the time