[1.0.3.1] stalled jumps

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mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

[1.0.3.1] stalled jumps

Post by mordachai »

I've been seeing this for the last few builds. A few ships in each fleet will sit ... for... ev... er, in "jumping" mode - but far out of line with the jump initiation time.

this is how they appear. there's no indicator in-game as to a count-down to their allowed jump time - just that flashing indicator that literally persists for game-day upon game-day, a month or more, waiting for a ship to jump. This is a Kaldos equipped drive from a salvaged ship - so it should be 8 sec. I've stood there waiting for it to jump for half a real minute without it budging - while most of the ships in that fleet long ago jumped & are 1/2 way across the map.

Happens to my natively built ships too. Seems to indicate a bug. I'll watch as a ship burns up 25% of its fuel in this mode - not moving, just burning fuel rapidly.

Attached is the save game with an example of this that's been going for a while. it will eventually jump. Just ages & ages after it should.
Jumping.png
Jumping.png (152.42 KiB) Viewed 420 times
Attachments
Issuwyn Junction Consortium - Teekan - 2842-12-19.7z
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CarloTheCurious
Posts: 11
Joined: Tue Mar 29, 2022 6:12 pm

Re: [1.0.3.1] stalled jumps

Post by CarloTheCurious »

Waiting for fighters to re-dock, maybe?
chrisgud
Posts: 49
Joined: Thu Mar 17, 2022 12:44 pm

Re: [1.0.3.1] stalled jumps

Post by chrisgud »

CarloTheCurious wrote: Tue Apr 05, 2022 8:33 pm Waiting for fighters to re-dock, maybe?
Yes, or at least that is the case for me, very very often. If you halt the ships for a little bit the fighters will catch up to them and then they'll jump.
EnDSchultz
Posts: 14
Joined: Wed Jan 08, 2014 7:01 pm

Re: [1.0.3.1] stalled jumps

Post by EnDSchultz »

Can confirm, they seem to get stuck in the docking process somehow if they're "unfocused" - IE, if you're not zoomed in on them and they're being simulated in the background. It makes any ships with fighters essentially useless because they won't jump until you zoom in on them.

Can't imagine what kind of havoc this is wreaking with the game at large (fleet cohesion etc) since any ship with fighters is essentially immobile unless the player is looking at it.
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