OloroMemez wrote: Tue Apr 05, 2022 11:23 pm
Among those modders are software developers. So then we can stop questioning each other's programming credentials.
I'm sorry that amidst all else that is happening in the world, a post I started and which has largely been commented on by my f
riend zgrssd is causing you so much distress. How are we to learn without discourse, without sharing ideas and opinions? Would you really deny the opportunity for
a thought to bloom, like a fragile flower, in zgrssd's mind?
Ultimately it's simple. I think the inability to see exactly what your empire's is spending its money on is a major drawback.
Broadly speaking there are bugs in several areas:
- Problems with the graphical engine and .NET mishandling (which is probably/possibly engine-specific). These are the showy crashes that are most frustrating to players and this is where I imagine the majority of the developer attention is going. I'd be curious how much bug-squashing is actually workarounds for problems with Stride and how it's handling .NET exceptions.
- Problems with game logic, balance and automation. You can have these problems, and not even realise there's a problem.
It's not a question of asking a developer what's possible, because anything is possible if the attention is focused at it. I feel it's almost an insult to their abilities to ask whether it's possible to take the information that HAS TO BE TRACKED to get a budget and present it as a log file, POSSIBLY accessible through the game menu.
Currently you can't look at your economy Tab and see what you're spending on, eg retrofits. (I assume it's under ship and base maintenance, but who knows? Maybe I should search the Galactopedia... DOH). Why is this important? Because retrofits are tanking plenty of players economy and most of them don't realise it, they're just struggling to hold onto their money and figure it's something they're doing wrong. These are actual problems, it's just hardly anybody notices because MOST experienced players already have automation off for most things so they're not running into this sort of bug anymore.
It's the same problem that we have with message filtering. It's not that the information isn't available, it just isn't granular enough in the way it's presented. If you can come up with a total figure for "Ship and base maintenance" you should be able to break it down into what's actual maintenance and what's retrofitting... that's assuming retorfits even show up on the economic tab. Do they? Can you say for sure?
Furthermore, I have zero confidence that there aren't other problems that would come to light if players could get their hands dirty in the financial deets. Every hero has an auditor inside them, just dying to come out.
Instead of attacking zgrssd for his unsophisticated deliberation, maybe you could get on the side of the angels, see the value of having access to more information, embrace the message and get it out there.
Or you disagree.