A few suggestions

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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inf666
Posts: 10
Joined: Sat Jul 10, 2010 8:26 am

A few suggestions

Post by inf666 »

Hi there,

here are a few suggestions and issues that have come up time and again in my games. Of course, they are subjective and if anyone has a solution then please do comment.

1. Ship queing would be nice. Mainly for exploration ships and the sequence of asteroids / planets to scan.

2. If a space station and a mining station are built too close to one another the freighters will not use their hyperdrive, massively increasing travel time.

3. For the love of god when I tell a construction ship to build something at a certain location, THEN JUST DO IT. Why fly around in circles to the other side of the planet and build there?

4. Would be nice to have outpost which increase colonization range.

5. Change tech stealing. It's absolutely broken. Too strong. I barely ever get into mid game because I pass by my neighbors fairly soon thanks to tech stealing. My frigate / destroyer fleet then obliterates everything with tech 3 components and I end the game.

6. The AI is faaaaar too passive and dumb. I have no idea what it is doing because by the time I appear with 30 frigates on their doorstep, they have like 5-10 (I play extreme). Just.... why? This takes all the fun out of the game. Stellaris had the same issue which was fixed pretty well by an AI mod (Starnet). I just don't get why developers of 4x games never understand that by far the AI is the most important feature you have to work on. Dumb AIs are just no fun. I want to get crushed by non-cheatings AIs. Really!

7. Retiring ships should be much faster or maybe allow construction ships to retire other ships.

8. A self destruct button for my ships please.

9. Make sure small freighters have at least 3 cargo bays (auto-designer).

10. Make sure small space ports have two construction bays (auto-designer).

11. Allow me to mark a disabled ship for auto-repairing by a construction ship.

12. Finding a junkyard with 10+ super powerful ships early in the game is too strong. It's game over right there.

13. I like playing with a low number of stars but spaced out. Please unlock the 6x6 grid for 500 stars.

14. Would be nice if I could save a single ship design to a file. Currently all designs are saved which makes the whole thing pretty much useless.

15. Refueling is not working very well. I had this colony ship which didn't have enough fuel to reach a planet and the fuel tanker just trailed behind, never catching up. If a ship is the target of a fuel barge it should just stop and wait.

All righty, that's enough for now. Despite my points I am enjoying the game. Good work so far!
AKicebear
Posts: 671
Joined: Sat Jul 26, 2014 2:11 pm

Re: A few suggestions

Post by AKicebear »

I like most of these, but especially:
4. Would be nice to have outpost which increase colonization range.
Sounds like something like a habitat around an otherwise unsuitable planet. Whatever the "zero G" component is to house a few million citizens should be super expensive - e.g. equivalent to a suitability=0 planet, the avoid spamming them everywhere. But overall I like the idea.
cwaadd
Posts: 27
Joined: Sun Oct 31, 2021 7:00 pm

Re: A few suggestions

Post by cwaadd »

First despite a lot of problems i love this game, it has a lot of potential !
I totally agree with you about the ai but it is not only the empires ai which need to be fixed but also the fleet ai.
That being said i am completely confident that it will massively improve in the following months. Every strategy game has an ai problem at launch.

What annoys me the most currently (besides needing to babysit my fleets) is
1. the fuel management : it’s often unclear why a fleet or ship run out (maybe encroached a nebulae ? Component malfunction ?) Even though the same ship right next to it has still 75% of fuel

2. I really hoped to be able to influence the logistics (Define trade and cargo routes) with building outposts for refueling and defense. Can more or less do that with Caslon mining stations but i was hoping to do that anywhere in Space.
For exemple being able to build a Defense station right next to an enemy empire to stage raids from there

3. In my playthrough the big hive ship with 50k strength disappeared. It approached my empire and then i never saw it again…

4. QOL : Ungarrison all button, More ship roles, Control if you want to bombard a planet or not, be able to abort an invasion in progress, manually build a colony ship with the right pop and of course queue actions
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