Yeah. That's probably it. Makes sense. Thanks.zgrssd wrote: Tue Apr 12, 2022 10:11 pmI can not say for sure. But my best guess:100thMonkey wrote: Tue Apr 12, 2022 8:28 pm Thanks zgrssd.
Another question, this time regarding the sorting in the resource tab in the control panel. In my current game (v1.0.3.4), the resource tab in the resource section of the control center is as follows:
Resource sorting.png
It’s sorted on “Production Shortage”. As far as I can tell, there are no shortage of Aculon since, according to the displayed info, there’s no demand for it. So why is Aculon in fourth position, while there are shortages of other resources that are below it in the sort order?
Is that the way it’s supposed to be (if so, what’s the reasoning behind that?), or is it a bug?
The SHipdesigner will avoid resouce with no supply, so ships are buildable.
So it is likely that there is some prefered component that uses acculon. But since there is no supply or storge of acculon, the game chooses to use something without acculon cost instead.
DW2 FAQ/QnA megathread - Ask your question here!
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- 100thMonkey
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Re: DW2 FAQ/QnA megathread - Ask your question here!
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- 100thMonkey
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Re: DW2 FAQ/QnA megathread - Ask your question here!
I'm not 100% sure that it's what you want, but the rightmost button on the second row of the zooms and camera views (bottom right panel) hides all the interface (the one with an downward pointing arrow with a line underneath; it points upward when the interface is hidden).Bagpipe wrote: Tue Apr 12, 2022 10:36 pm Is there an option to disable all visual overlays, specifically the territory overlay and colony markers.
Basically I want to be able to only see the galaxy and systems with no colour etc from time to time.
Is this implemented and if not can we have it implemented eventually, as a really non urgent but appreciated feature which would elevate the devs from god-like to fully-fledged-gods![]()
Last edited by 100thMonkey on Wed Apr 13, 2022 2:42 am, edited 1 time in total.
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- 100thMonkey
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- Joined: Sat Jul 23, 2016 3:27 pm
Re: DW2 FAQ/QnA megathread - Ask your question here!
The screenshow below shows that my empire know of 2 sources of Kaasian Crystal. But in the “New Mining Locations” tab, nothing is shown if I filter on Kaasian Crystal (see 2nd screenshot). What gives?
(I have a saved game if you think it will help).

- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
Re: DW2 FAQ/QnA megathread - Ask your question here!
Yeah...like that but removing ALL the colours, lines, circles etc.100thMonkey wrote: Tue Apr 12, 2022 10:45 pmI'm not 100% sure that it's what you want, but the rightmost button on the second row of the zooms and camera views (bottom right panel) hides all the interface (the one with an downward pointing arrow with a line underneath; it points upward when the interface is hidden).Bagpipe wrote: Tue Apr 12, 2022 10:36 pm Is there an option to disable all visual overlays, specifically the territory overlay and colony markers.
Basically I want to be able to only see the galaxy and systems with no colour etc from time to time.
Is this implemented and if not can we have it implemented eventually, as a really non urgent but appreciated feature which would elevate the devs from god-like to fully-fledged-gods![]()
I just wanna see the galaxy as it were. No fluff.
It's kind of like I want to view just the terrain as in other war games.
But you are on the right lines with your suggestion
Re: DW2 FAQ/QnA megathread - Ask your question here!
New Mining Locations show Mining Locations where you are allowed to mine. You're not allowed to build a new Mining Station in territory claimed by other empires - unless you have Mining Rights.100thMonkey wrote: Wed Apr 13, 2022 12:11 am The screenshow below shows that my empire know of 2 sources of Kaasian Crystal. But in the “New Mining Locations” tab, nothing is shown if I filter on Kaasian Crystal (see 2nd screenshot). What gives?(I have a saved game if you think it will help).
Kaasian Crystal 0 of 2 sources.png
New Mining Locations.png
Re: DW2 FAQ/QnA megathread - Ask your question here!
"Known Locations" includes places you are not allowed to mine.100thMonkey wrote: Wed Apr 13, 2022 12:11 am The screenshow below shows that my empire know of 2 sources of Kaasian Crystal. But in the “New Mining Locations” tab, nothing is shown if I filter on Kaasian Crystal (see 2nd screenshot). What gives?(I have a saved game if you think it will help).
Kaasian Crystal 0 of 2 sources.png
New Mining Locations.png
Like independant Colonies.
Or other Empires territory.
I thik the resource view should should show you all Systems where you know the material is, so you can go and conquer that area.
- 100thMonkey
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Re: DW2 FAQ/QnA megathread - Ask your question here!
Exactly! Resources are of such importance in DW (1 and 2), that there should be a quick and easy way to see all known sources, either for all resources or for a specific one. Having to look system by system is insane.zgrssd wrote: Wed Apr 13, 2022 2:25 pm"Known Locations" includes places you are not allowed to mine.100thMonkey wrote: Wed Apr 13, 2022 12:11 am The screenshow below shows that my empire know of 2 sources of Kaasian Crystal. But in the “New Mining Locations” tab, nothing is shown if I filter on Kaasian Crystal (see 2nd screenshot). What gives?(I have a saved game if you think it will help).
Kaasian Crystal 0 of 2 sources.png
New Mining Locations.png
Like independant Colonies.
Or other Empires territory.
I thik the resource view should should show you all Systems where you know the material is, so you can go and conquer that area.

- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
Re: DW2 FAQ/QnA megathread - Ask your question here!
If you zoom out to galaxy view and click on a resource in the resource panel then the systems will have a glowing ring showing location. You can then scroll/zoom in on those and the ring will shift to the planet and then, if present, the station which is mining the resource.100thMonkey wrote: Wed Apr 13, 2022 2:43 pmExactly! Resources are of such importance in DW (1 and 2), that there should be a quick and easy way to see all known sources, either for all resources or for a specific one. Having to look system by system is insane.zgrssd wrote: Wed Apr 13, 2022 2:25 pm"Known Locations" includes places you are not allowed to mine.100thMonkey wrote: Wed Apr 13, 2022 12:11 am The screenshow below shows that my empire know of 2 sources of Kaasian Crystal. But in the “New Mining Locations” tab, nothing is shown if I filter on Kaasian Crystal (see 2nd screenshot). What gives?(I have a saved game if you think it will help).
Kaasian Crystal 0 of 2 sources.png
New Mining Locations.png
Like independant Colonies.
Or other Empires territory.
I thik the resource view should should show you all Systems where you know the material is, so you can go and conquer that area.Looking at other empires bases through "Enemy Targets" in control center is an improvement. But it's still tedious (bad UI/UX). And it doesn't show possible sources where there are no bases.
If there is another nation's station already where the resource is located then it will not show in "(possible)new mining locations" filter.
You can however go over and destroy the mining station, build your own and send a fleet to guard it if you wish.
- 100thMonkey
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Re: DW2 FAQ/QnA megathread - Ask your question here!
If you get a different result, let me know. But, in the "Resources" tab in the "Resources" section of the control center, there can be resources listed as "0 of X sources". For instance, "0 of 1 sources" for the "Tebraakian Granite" in the screenshot below.Bagpipe wrote: Wed Apr 13, 2022 9:46 pmIf you zoom out to galaxy view and click on a resource in the resource panel then the systems will have a glowing ring showing location. You can then scroll/zoom in on those and the ring will shift to the planet and then, if present, the station which is mining the resource.100thMonkey wrote: Wed Apr 13, 2022 2:43 pmExactly! Resources are of such importance in DW (1 and 2), that there should be a quick and easy way to see all known sources, either for all resources or for a specific one. Having to look system by system is insane.zgrssd wrote: Wed Apr 13, 2022 2:25 pm
"Known Locations" includes places you are not allowed to mine.
Like independant Colonies.
Or other Empires territory.
I thik the resource view should should show you all Systems where you know the material is, so you can go and conquer that area.Looking at other empires bases through "Enemy Targets" in control center is an improvement. But it's still tedious (bad UI/UX). And it doesn't show possible sources where there are no bases.
If there is another nation's station already where the resource is located then it will not show in "(possible)new mining locations" filter.
You can however go over and destroy the mining station, build your own and send a fleet to guard it if you wish.
So there is 1 source of Tebraakian Granite that has been revealed to my empire somehow. If I then go in the "New Resources" tab, and set the filter to only see the sources of "Tebraakian Granite", nothing is listed (see screenshot below). As if my empire wouldn't have discovered any sources of it.
Since there's nothing in the list to hover above, there's no way to get a ping for it on the galaxy map. Net result: I can't locate the source of Tebraakian Granite that I've encountered before, or any previously discovered resources listed as "0 of X sources" in the "Resources" tab.
As I said, if you get something different, please let me know.
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
Re: DW2 FAQ/QnA megathread - Ask your question here!
1. You already had the resource in your selection.
Why would you add a filter that could only hide it?
2. The Lower right Bar has a resouce view. Try that one.
Why would you add a filter that could only hide it?
2. The Lower right Bar has a resouce view. Try that one.
Re: DW2 FAQ/QnA megathread - Ask your question here!
So I don't know if anyone has asked this yet, search function is so-so.
Now I'm moving on in my game I'm finding some need for multiple designs of ship classes and ships. When it comes to the design screen, if I recall correctly DWU had an option to see which ships were using a certain design and select them together. In DW2 although can see how many ships are using that design still from the design screen, in order to find and select them I have to go to the relevant ships management tab and sift through each and every ship of that type, then select them individually to tell them which design to retrofit to.
Selecting multiple ships and hitting retrofit seems to just change to the latest buildable design, which is not what I want ( ive turned off auto retrofit for my bases and ships as a result ). I'll update multiple designs for each ship or base together when new tech comes out.
Another feature left out in the sequel, perhaps planned, or is there something I'm missing?
If its missing I'll bang it in suggestions I think, as it was very handy in DWU. If I'm just being blind and anyone can inform me if it's still in, I'd appreciate a point in the right direction
Now I'm moving on in my game I'm finding some need for multiple designs of ship classes and ships. When it comes to the design screen, if I recall correctly DWU had an option to see which ships were using a certain design and select them together. In DW2 although can see how many ships are using that design still from the design screen, in order to find and select them I have to go to the relevant ships management tab and sift through each and every ship of that type, then select them individually to tell them which design to retrofit to.
Selecting multiple ships and hitting retrofit seems to just change to the latest buildable design, which is not what I want ( ive turned off auto retrofit for my bases and ships as a result ). I'll update multiple designs for each ship or base together when new tech comes out.
Another feature left out in the sequel, perhaps planned, or is there something I'm missing?
If its missing I'll bang it in suggestions I think, as it was very handy in DWU. If I'm just being blind and anyone can inform me if it's still in, I'd appreciate a point in the right direction

Retiring/scrapping spaceports
Hey All,
Just got the game and booted up a pre-warp Acdarian game.
I started with a damaged spaceport with a LOT of high end components.
However, i would rather scrap the spaceport and build a basic one that's not intensive in upkeep and resources + that i can upgrade myself.
The base has a lot of components that i havent unlocked yet, is it possible to scrap/dismantle/retire the spaceport and gain research bonusses like derelict ships you can find?
Any help would be appreciated,
Dutchy
Just got the game and booted up a pre-warp Acdarian game.
I started with a damaged spaceport with a LOT of high end components.
However, i would rather scrap the spaceport and build a basic one that's not intensive in upkeep and resources + that i can upgrade myself.
The base has a lot of components that i havent unlocked yet, is it possible to scrap/dismantle/retire the spaceport and gain research bonusses like derelict ships you can find?
Any help would be appreciated,
Dutchy
- 100thMonkey
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Re: DW2 FAQ/QnA megathread - Ask your question here!
1. The screenshot with the resource selected is from the "Resources" tab (in the "Resources" section of the control center). The one with the filter is from the "New Mining Locations" tab. I wanted to see the possible new mining locations for the resource, so I switched to the "New Mining Locations" tab. Once switched to that tab, the selection is lost (it doesn't carry from one tab to another). And whether there's a filter or not, resources with "0 of X sources" are NOT shown in the "New Mining Locations". The filter was used for clarity, to get rid of the data noise (the new mining locations for resources that I wasn't interested to look at).zgrssd wrote: Thu Apr 14, 2022 12:57 pm 1. You already had the resource in your selection.
Why would you add a filter that could only hide it?
2. The Lower right Bar has a resouce view. Try that one.
2. The resources flow button in the zoom and camera view panel does not show known resources that are in other empires territory. What I'd like to see is ALL the already discovered sources of a resource (or all resources), including those in other empires' territories. And I'm not talking about whether there's a mining station or not for those sources. Just where are ALL the already discovered sources.
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
Re: DW2 FAQ/QnA megathread - Ask your question here!
The game only supports one design per Role.Scotias wrote: Thu Apr 14, 2022 1:45 pm So I don't know if anyone has asked this yet, search function is so-so.
Now I'm moving on in my game I'm finding some need for multiple designs of ship classes and ships. When it comes to the design screen, if I recall correctly DWU had an option to see which ships were using a certain design and select them together. In DW2 although can see how many ships are using that design still from the design screen, in order to find and select them I have to go to the relevant ships management tab and sift through each and every ship of that type, then select them individually to tell them which design to retrofit to.
Selecting multiple ships and hitting retrofit seems to just change to the latest buildable design, which is not what I want ( ive turned off auto retrofit for my bases and ships as a result ). I'll update multiple designs for each ship or base together when new tech comes out.
Another feature left out in the sequel, perhaps planned, or is there something I'm missing?
If its missing I'll bang it in suggestions I think, as it was very handy in DWU. If I'm just being blind and anyone can inform me if it's still in, I'd appreciate a point in the right direction![]()
But I think Fleets can get 1 per Role per Fleet template.
Make sure you filter by "active Buildable" designs, rather then "latest buildable".
I never even checked if there is a option to disassemble (rather then scrap) spaceports or other planet stations.DutchyHD wrote: Thu Apr 14, 2022 2:05 pm Hey All,
Just got the game and booted up a pre-warp Acdarian game.
I started with a damaged spaceport with a LOT of high end components.
However, i would rather scrap the spaceport and build a basic one that's not intensive in upkeep and resources + that i can upgrade myself.
The base has a lot of components that i havent unlocked yet, is it possible to scrap/dismantle/retire the spaceport and gain research bonusses like derelict ships you can find?
Any help would be appreciated,
Dutchy
And retrofit afaik does not grant any tech from components that get replaced.
However, I doubt it would work that well anyway:
Repair and Disassemble time scale based on how much difference there is in tech level. So you would not get a operational spaceport anytime soon.
And then you have to build the replacement too. So you would loose a lot of time either way.
Also consider that those components might be a net bonus. Especially higher Tier Medical and Rereational facilities can save money and give happiness, so you can tax them higher.
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Re: DW2 FAQ/QnA megathread - Ask your question here!
The game allows more than 1 design per role/hull, but it's not supported very well. For one thing, as you mentionned, fleet templates do not support more than 1 design per role/hub at this time (I've seen a post from Erik saying that they intend to add that in the futurezgrssd wrote: Thu Apr 14, 2022 6:31 pm
The game only supports one design per Role.
But I think Fleets can get 1 per Role per Fleet template.
Make sure you filter by "active Buildable" designs, rather then "latest buildable".

- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
Re: DW2 FAQ/QnA megathread - Ask your question here!
Yeah the not supporting very well is the issue really. I played a lot of DWU back in the day so im very aware of the design filters100thMonkey wrote: Thu Apr 14, 2022 6:46 pmThe game allows more than 1 design per role/hull, but it's not supported very well. For one thing, as you mentionned, fleet templates do not support more than 1 design per role/hub at this time (I've seen a post from Erik saying that they intend to add that in the futurezgrssd wrote: Thu Apr 14, 2022 6:31 pm
The game only supports one design per Role.
But I think Fleets can get 1 per Role per Fleet template.
Make sure you filter by "active Buildable" designs, rather then "latest buildable".
).


One design per ship hull is not the most optimal approach to space combat :p or the most economic. I like a few variants sometimes, at the moment it's a real headache to manage though.
A temporary fix would be to at least allow me to decide which non-obsolete design for that ship I'd like to upgrade the multiple ships I've selected to.
I don't use fleet templates, sounds like I shouldn't bother either till supported

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Re: DW2 FAQ/QnA megathread - Ask your question here!
Yes, DW2 has many interesting and promising improvements over DW:U, but as it is rignt now, it's also worst in many ways too. I generally like the control center, but in my opinion, there's still a long way to go before it provide a good experience to the player. For instance, the filters are severely insufficient in many places. You give a perfectly good example: in a game of DW's scale, where you can have a huge quantity of ships and where it's "possible" to create multiple designs for a given role/hull, how is it that you can't filter on ship designs!?!Scotias wrote: Thu Apr 14, 2022 8:12 pmYeah the not supporting very well is the issue really. I played a lot of DWU back in the day so im very aware of the design filters100thMonkey wrote: Thu Apr 14, 2022 6:46 pmThe game allows more than 1 design per role/hull, but it's not supported very well. For one thing, as you mentionned, fleet templates do not support more than 1 design per role/hub at this time (I've seen a post from Erik saying that they intend to add that in the futurezgrssd wrote: Thu Apr 14, 2022 6:31 pm
The game only supports one design per Role.
But I think Fleets can get 1 per Role per Fleet template.
Make sure you filter by "active Buildable" designs, rather then "latest buildable".
).
the problem I have is I can't select ships using that hull type together from the designs screen, it only tells me how many ships are using it. I then need to go to the military ships tab and scroll through to find said ships, as if I select them together and hit retrofit, they upgrade to the latest design for the hull and not the latest variant I designed
more and more i find things that dont make sense to leave out from the previous game.
One design per ship hull is not the most optimal approach to space combat :p or the most economic. I like a few variants sometimes, at the moment it's a real headache to manage though.
A temporary fix would be to at least allow me to decide which non-obsolete design for that ship I'd like to upgrade the multiple ships I've selected to.
I don't use fleet templates, sounds like I shouldn't bother either till supportedI might bang it in suggestions for a return to the DWU style designs management.

To me, the game would be so much richer and satisfying if multiple designs would be fully supported. In the templates AND in the rest of the interface (control center mainly).
I agree completely with your suggestion for a temporary fix. I had the exact same idea. And I'm convinced that, of all the proposed solutions to the multi-designs "problem" and their retrofits, it would be the simplest to implement for Eliott (which could mean that it might come sooner than more complete solutions). It doesn't solve the template problem, but it would eliminate the retrofit micromanagement nightmare when using multiple designs per role. So... Bang away!

In regard to templates, I would recommend using them, even with their current limitations. I find that they're a great idea. But right now, they're limited to one ship design per role/hull per template. Which greatly reduce their usefulness, to say the least!

- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
Re: DW2 FAQ/QnA megathread - Ask your question here!
Sounds promising, many thanks100thMonkey wrote: Thu Apr 14, 2022 10:00 pmYes, DW2 has many interesting and promising improvements over DW:U, but as it is rignt now, it's also worst in many ways too. I generally like the control center, but in my opinion, there's still a long way to go before it provide a good experience to the player. For instance, the filters are severely insufficient in many places. You give a perfectly good example: in a game of DW's scale, where you can have a huge quantity of ships and where it's "possible" to create multiple designs for a given role/hull, how is it that you can't filter on ship designs!?!Scotias wrote: Thu Apr 14, 2022 8:12 pmYeah the not supporting very well is the issue really. I played a lot of DWU back in the day so im very aware of the design filters100thMonkey wrote: Thu Apr 14, 2022 6:46 pm
The game allows more than 1 design per role/hull, but it's not supported very well. For one thing, as you mentionned, fleet templates do not support more than 1 design per role/hub at this time (I've seen a post from Erik saying that they intend to add that in the future).
the problem I have is I can't select ships using that hull type together from the designs screen, it only tells me how many ships are using it. I then need to go to the military ships tab and scroll through to find said ships, as if I select them together and hit retrofit, they upgrade to the latest design for the hull and not the latest variant I designed
more and more i find things that dont make sense to leave out from the previous game.
One design per ship hull is not the most optimal approach to space combat :p or the most economic. I like a few variants sometimes, at the moment it's a real headache to manage though.
A temporary fix would be to at least allow me to decide which non-obsolete design for that ship I'd like to upgrade the multiple ships I've selected to.
I don't use fleet templates, sounds like I shouldn't bother either till supportedI might bang it in suggestions for a return to the DWU style designs management.
This alone would contribute greatly to simplify the retrofits when using multiple designs per role.
To me, the game would be so much richer and satisfying if multiple designs would be fully supported. In the templates AND in the rest of the interface (control center mainly).
I agree completely with your suggestion for a temporary fix. I had the exact same idea. And I'm convinced that, of all the proposed solutions to the multi-designs "problem" and their retrofits, it would be the simplest to implement for Eliott (which could mean that it might come sooner than more complete solutions). It doesn't solve the template problem, but it would eliminate the retrofit micromanagement nightmare when using multiple designs per role. So... Bang away!![]()
In regard to templates, I would recommend using them, even with their current limitations. I find that they're a great idea. But right now, they're limited to one ship design per role/hull per template. Which greatly reduce their usefulness, to say the least!But even with those limitations, they can be useful, allowing you to use multiple designs for a role/hull, and retrofitting them without becoming insane! At least for ships in fleets. But you still have to jumps through hoops to do it, and each of the multi-design has to be in a different template. If you want to try it, I've explained how I do it in a post in March (https://www.matrixgames.com/forums/view ... 2#p4979672).

Re: DW2 FAQ/QnA megathread - Ask your question here!
Is there a way to salvage (dismantle) a former pirate spaceport after you've captured it?
Or is the only way to get rid of it by scuttle (self destruct) it, including any nearby ships and any stored cargo?
Or is the only way to get rid of it by scuttle (self destruct) it, including any nearby ships and any stored cargo?
Re: DW2 FAQ/QnA megathread - Ask your question here!
You can not disassemble stations. AFAIK not even when they are at planets.Thineboot wrote: Sun Apr 17, 2022 11:17 pm Is there a way to salvage (dismantle) a former pirate spaceport after you've captured it?
Or is the only way to get rid of it by scuttle (self destruct) it, including any nearby ships and any stored cargo?
You can retrofit them, but doing so does not seem to yield any tech boosts.