Interceptor/Bomber loadout

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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ogredpowell
Posts: 14
Joined: Tue Mar 22, 2022 6:08 pm

Interceptor/Bomber loadout

Post by ogredpowell »

What do you all like to use for the loadouts on these too?
confusatron
Posts: 6
Joined: Tue Feb 10, 2015 1:52 pm

Re: Interceptor/Bomber loadout

Post by confusatron »

I usually set my bombers on aggessive/aggressive/never retreat/attack role and load them with torpedoes.

Interceptors I set to neutral/neutral/never retreat/close escort role and arm them with the most accurate PD weapons I have. These guys are responsible for protecting their motherships and if they're set up this way you can even equip hulls that aren't dedicated carriers with a single bay and not have to deal with the annoyingly slow fighter recall required before ships will fire their hyperdrives.
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