WiZz wrote: Fri Apr 15, 2022 3:07 pm
How many colonies does topicstarter have? The game already has high level of automation, so tweaking of migration policy isn't difficult.
At the point of the original post, I had 61 colonies.
Having to go back through the entire colony list every time you meet a new species. There is a button to apply these settings to all colonies, but that is only appropriate if you have a single-race empire. Start adding Independents, find a colony ship, conquer another empire, and that button is less than useful.
Full story of that world. It was a Zenox colonized world when I had only met a handful of species. Growth slowed as I started a war against a couple of neighbors. The war ended and I was fiddling only with their worlds. A quick overview of my worlds and I saw Zenox in control there with more than 1B population. I failed to investigate the '+others'
Later, I had the money and was going through to spam Terraformers (+20 Qual) on all my worlds when I saw the picture in the original post.
I don't know if the over-population died off or migrated away, but it went from >1B to the 200M above. Setting the policy across 61 worlds showed several species gaps. Since even 1 person of another race increases corruption I was quick to shift any offenders away. A side effect of limiting Migration, my Resorts were busy converting visitors to cash. +180K per year at the times of the original post, triple that 20 years later when that world became Zenox again and had grown to like 1.3B again.
Having met all the species now setting the Pop Policy once is now good. But, if I had just left it all to the AI, how many worlds would it have Ruined? How many 200M pop worlds would it gleefully create?