Silly Trade Question

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scout1
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Silly Trade Question

Post by scout1 »

I'm the Allies and the US is sending 435 Oil to England ..... England's Oil is like 65 demand and 55 produced ....
Yet each turn England Oil consumers (aircraft, etc ....) won't move/attack, and stockpile for oil in England reads zero

Not sure I understand why .... merchant cap ?
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ncc1701e
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Re: Silly Trade Question

Post by ncc1701e »

Yes most probably.
1 oil point = 1 merchant
1 production point = 1 merchant
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Nirosi
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Re: Silly Trade Question

Post by Nirosi »

Ya as NCC1701e said, chances are you don't have that many merchants, probably not even close for the leand-lease and normal routes. Especially since the AI kind of chose how it uses them when choosing between oil and ressources. I also believe that it will use MM for preplanned routes before using them for lend-lease (but to be confirmed, I know it is the case for Germany).

And it is not a big difference at start, but it is 1 MM per ressource (not PP). Later on it make a difference since those PPs get a much bigger multiplier in 44 than 41 for example. So let's assume that you send 50 ressources but at a multiplier of 2x, the US would actually lose 100 PP to hopefully let the UK make 100 PP (assuming the UK has the same 2x multiplier). And every merchant sinking would stop then 1 ressource, meaning 2 PPs (plus the merchant's value itself of 10 PP).
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