Autosave after air phase

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ElizabethWizard
Posts: 54
Joined: Fri Apr 15, 2022 2:45 am

Autosave after air phase

Post by ElizabethWizard »

Just what it says on the tin :) I'm still making little mechanical errors that are ruining entire turns of preparing lol... and but sometimes a turn just doesn't work and I'd like to try it again in singleplayer, but I don't want to have to sit through my directives going through again. Might even be better for ppl who do their own air objectives... seeing if they have plans that can work in the air.
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homer82
Posts: 200
Joined: Tue Dec 02, 2014 8:38 pm
Location: Near Anchorage, Alaska

Re: Autosave after air phase

Post by homer82 »

ElizabethWizard wrote: Sat Apr 16, 2022 2:46 am Just what it says on the tin :) I'm still making little mechanical errors that are ruining entire turns of preparing lol... and but sometimes a turn just doesn't work and I'd like to try it again in singleplayer, but I don't want to have to sit through my directives going through again. Might even be better for ppl who do their own air objectives... seeing if they have plans that can work in the air.
Great idea but in case something like this isn't implemented or until it is, doing periodic saves at key points comes in very handy. For example, I have a save scheme as follows (using turn 4 as an example):
T4-Start
T4-ADs Set
T4-ADs Complete
T4-In Progress
T4-Final
SCPO USN (Ret.)
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