Why there is no refit button for a HQs?

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Stamb
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Why there is no refit button for a HQs?

Post by Stamb »

I have hard time understanding why players can not refit their HQs.
I tried sending armies to a SR, but still 0 men get there.

Imagine that in real war army is missing a lot of personnel. And it is not reserve army, but army on a front line. That really needs this people. And it can not get this people. Makes no sense, right?

Well, right now in the game there is no refit button. So you have to struggle and shuffle armies and divisions while you send some of the armies to a reserve, but even in reserve they do not refit as there is no refit button.

fix this PLEASE
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AlbertN
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Re: Why there is no refit button for a HQs?

Post by AlbertN »

I can refit the HQ units in the SR.

Said that, I do agree that there can easily be an on.map refit button so that one has not to cycle around HQ to reserve and their relevant units to another HQ.
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Feltan
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Re: Why there is no refit button for a HQs?

Post by Feltan »

HQ's will refit in the strategic reserve box, but sometimes it takes a while.

This makes sense. HQ's use a lot of specialized personnel and equipment. This is not just a gaggle of infantry thrown together ... HQ's need to know how to plan, execute plans, task organize, communicate, coordinate and follow battle results.

I would be disappointed if HQ's refit at the touch of a button. Would not be realistic at all.

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Feltan
AlbertN
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Re: Why there is no refit button for a HQs?

Post by AlbertN »

I just right click 'Refit ON' in the Strategic Reserve, and next turn HQs get refitted to their 100% TOE.

It's just support squad, not command staff. Pratically it's like extra cooks, mechanics, paperworkers, etcetera ...
Stamb
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Re: Why there is no refit button for a HQs?

Post by Stamb »

Feltan wrote: Sun Apr 17, 2022 11:13 pm HQ's will refit in the strategic reserve box, but sometimes it takes a while.

This makes sense. HQ's use a lot of specialized personnel and equipment. This is not just a gaggle of infantry thrown together ... HQ's need to know how to plan, execute plans, task organize, communicate, coordinate and follow battle results.

I would be disappointed if HQ's refit at the touch of a button. Would not be realistic at all.

Regards,
Feltan
Other units that are in SR are sucking all of the manpower. How many units should i keep not it refit mode to get some men into HQs? Cuz refit mode takes priority.
Was it happening historically that during initial weeks of the war armies were send to the back to get simple people?
It is not specialized personnel, and i will show it here:
s.png
s.png (1.27 MiB) Viewed 725 times
Support for an army is just the same as for the units.

AlbertN wrote: Mon Apr 18, 2022 12:01 am I just right click 'Refit ON' in the Strategic Reserve, and next turn HQs get refitted to their 100% TOE.

It's just support squad, not command staff. Pratically it's like extra cooks, mechanics, paperworkers, etcetera ...
Can you describe how do you do it?
I can not find refit mode for them.
1.png
1.png (247.69 KiB) Viewed 725 times
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loki100
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Re: Why there is no refit button for a HQs?

Post by loki100 »

support squads are a mix of people who dig latrines, specialist medical staff and the people who make the HQ function

The Soviets are slow to generate these since their ability to train even front line officers was still badly hampered by the purges. So you have to live with it, you can use the reserve to get the at start armies up into 80%+ as they will inherit the squads that come out of the corps HQs. The later arrivals take some time, best is the reserve or on a large depot but both are slow - by design.

In effect, its one of the many ways the game models the weaknessees in the Soviet command and training structures at the start of the war. The only practical solution is to find the HQs that are fully mobilised, try to make sure they don't get displaced and link them to the best commanders. if the army is much <80% of support squads it will suffer.

The other solution is an underloaded front, then the surplus support squads at front level will go some way to filling out the gaps.

All this, plus the 45NM from October, really adds up. In my current game we are seeing Soviet losses of 2-3,000 for many attacks and that is when they win. And a very high ratio of retreat/rout, all coming off the combination of leadership gaps and low unit morale
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Feltan
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Re: Why there is no refit button for a HQs?

Post by Feltan »

Also, I would suggest a little thought on the subject.

The game does a good job modelling most things. In the case of HQ staff, it is done with a broad brush. True, the game TOE shows interchangable "support" staff, but in reality it is much different.

Now the level of detail needed for command, control and coordination personnel and their various subgroups would be too much detail for this game, so merely allowing a lag in time for refit seems an appropriate modelling technique.

The simple fact is that in any army, any military force, the HQ leaders and staff are difficult to replace and take a long time to train; even longer to gain proficiency.

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Feltan
Stamb
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Re: Why there is no refit button for a HQs?

Post by Stamb »

Actually it is not so hard to refit. Problem was that i was refitting 8-10 rifle division in reserve, so they were sucking all of the manpower.
Once i stopped doing it - some armies started to get such needed manpower. Still there are lots with low TOE, but it was because of my strategy.
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