Ferry

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Ferry

Post by HOTEC »

How to make the ferry hex with interdiction of 2?
Attachments
Ferry_01.jpg
Ferry_01.jpg (265.15 KiB) Viewed 1158 times
User avatar
K62_
Posts: 1179
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Re: Ferry

Post by K62_ »

You need to run ground attack -> ferry air missions. It's not super easy.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

Does a ferry hex have any ice level during light snow, snow or heavy snow?
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

It has -1. It seems to be the admin. movement of poor road. On top of the above mentioned question, does it follow the air interdiction cost?
User avatar
K62_
Posts: 1179
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Re: Ferry

Post by K62_ »

No, IIRC it's some sort of hybrid where interdiction will remove the admin bonus but won't create additional movement costs, and it's treated otherwise as a sea hex, i.e. if you get interdiction level to 2 it switches to your control and won't allow enemy supply through.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

You need to run ground attack -> ferry air missions. It's not super easy.
I have set the Ferry to High. There are 2 missions but only 1 entry for the Schedule. How do I set the schedules for the Ferry and Interdict differently?
Attachments
Ferry_02.jpg
Ferry_02.jpg (228.77 KiB) Viewed 1077 times
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

BTW. What is the number after RECON meant?
User avatar
Zovs
Posts: 9275
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

Re: Ferry

Post by Zovs »

You can set each mission with a different schedule. So for example if you had 10 GA missions with the default of schedule D1, D3, D6 and D7, you can set each of the 10 differently by going back and selecting each one and adjusting any of the parameters. So one mission could be set to D2, D3 and D7 and the next to D1 and the next to D2, D5, and D6.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

What I would see from the schedule in the Air Direction is D1, D2, D3, D5, D6 and D7. D4 is omitted because it is not included in your example. Am I correct?
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

I find that it can be toggled not only the schedule but also missions. If I toggle one of these, say D2 off and Ferry to low, would it cancel all Ground Attack operations of all missions at Day 2 and all missions of GA against Ferry from high to low?
User avatar
Zovs
Posts: 9275
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

Re: Ferry

Post by Zovs »

The basic idea is you setup (or leave the defaults) Air Doctrines first. Then if you want those to take effect you delete all the existing Air Directives (missions) and recreate new Air Directives which will inherit the Air Doctrines that you just set. Next you select an Air Directive like GA and plot all the "missions" for GA individual, once done you can now 'override' any of the Air Directives (missions) that you set individually. Any of these single Air Directive "missions" changed in this step will not effect other missions that have been set.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
Zovs
Posts: 9275
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

Re: Ferry

Post by Zovs »

HOTEC wrote: Mon Apr 18, 2022 12:50 am BTW. What is the number after RECON meant?
Not following you. Do you mean on the Recon Tab? What number?
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

The top right corner, RECON (6). From what you have mentioned above, I guess that (6) is 6 Recon missions assigned. Am I correct?
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

No, IIRC it's some sort of hybrid where interdiction will remove the admin bonus but won't create additional movement costs, and it's treated otherwise as a sea hex, i.e. if you get interdiction level to 2 it switches to your control and won't allow enemy supply through.
Why the MP cost to ferry in scenario A is 5 (9-4) and scenario B is 6 (16-10)?
Attachments
Ferry_03.jpg
Ferry_03.jpg (430.07 KiB) Viewed 981 times
User avatar
Zovs
Posts: 9275
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

Re: Ferry

Post by Zovs »

HOTEC wrote: Mon Apr 18, 2022 12:44 pm The top right corner, RECON (6). From what you have mentioned above, I guess that (6) is 6 Recon missions assigned. Am I correct?
Yes.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

The cost of MPs for entry of ferry is 6 MPs. It is not understanding what cause the MPs to be 6 in one case and the other to be 5? At first, I think that it may be the administrative movement against the poor road which is -1. It does not make sense because ferry is a special sea hex as mentioned by K62 above. Anyone, please.
Stamb
Posts: 2470
Joined: Tue Oct 26, 2021 1:07 pm

Re: Ferry

Post by Stamb »

enemy ZOC maybe?
Слава Україні!
Glory to Ukraine!
User avatar
tm1
Posts: 2561
Joined: Tue May 14, 2013 10:21 pm
Location: Central Coast NSW Australia

Re: Ferry

Post by tm1 »

HOTEC wrote: Sun Apr 17, 2022 9:56 am How to make the ferry hex with interdiction of 2?
Off topic question

1st Pz at Leningrad ? so who is in the South then ?
HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Re: Ferry

Post by HOTEC »

If it is caused by an enemy zone, it would increase the total cost. The minimum cost for entry to Ferry is 6. At first, I think that it may be caused by admin. movement because it is the only factor bearing the negative value. It seems not. The ferry hex is clear ground type not the road type. Simply, I do not get it. I have seen every word of ferry in the manual. They are not helpful.
User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

Re: Ferry

Post by loki100 »

because one move is normal friendly hex-friendly hex, the other has to trigger a combat (23.8.10), you can't stay in a ferry hex at the end of turn. So it shows the cost of entry plus the cost to carry out an attack
Post Reply

Return to “Gary Grigsby's War in the East 2”