[Suggestion] Idle Ship Indicator or Quick Selector

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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MichaelJ007
Posts: 108
Joined: Fri Mar 18, 2022 8:43 pm

[Suggestion] Idle Ship Indicator or Quick Selector

Post by MichaelJ007 »

Idle Ship Indicator, for explorers, tankers, constructors, fleets.
List Menus.png
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AND,

if I CTRL-# something, place its icon on top of the screen (or on side), so I can have a quick visual indicator of what I have hot-keyed, and optionally track its status visually.
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Spidey
Posts: 455
Joined: Sun Dec 08, 2013 11:39 am

Re: [Suggestion] Idle Ship Indicator or Quick Selector

Post by Spidey »

Having an idle ship iterator would be nice, but showing control groups should preferably be optional. There's already so much stuff on the screen already. Personally, I'd rather not have even more data that I might not even need.
AKicebear
Posts: 670
Joined: Sat Jul 26, 2014 2:11 pm

Re: [Suggestion] Idle Ship Indicator or Quick Selector

Post by AKicebear »

Huge fan of this idea. Suggest adding a similar count of idle characters to that button - would make manually managing my spies and ambassadors a lot easier.
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SamuraiProgrmmr
Posts: 416
Joined: Sun Oct 17, 2004 3:15 am
Location: NW Tennessee

Re: [Suggestion] Idle Ship Indicator or Quick Selector

Post by SamuraiProgrmmr »

Excellent idea!
Bridge is the best wargame going .. Where else can you find a tournament every weekend?
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Scott2933
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Joined: Sat Jul 19, 2014 10:32 am

Re: [Suggestion] Idle Ship Indicator or Quick Selector

Post by Scott2933 »

Great idea
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