[bug?] Congestion does not reset on "undo"

The new game by Brian Kelly, sequel to Desert War: 1941-1942
Post Reply
JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

[bug?] Congestion does not reset on "undo"

Post by JacquesDeLalaing »

While planning, I noticed that for every unit I move through a hex, the hexes' move costs go up by 0.1, which is fine according to the manual (p. 71, Congestion). If I understand it right, congestion happens to a hex regardless of roads and road movement.

However, when I undid my planned moves, the costs did not get reduced accordingly.

I'm not sure if that just affects planning stage or indeed carries over to resolution.
governato
Posts: 1366
Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

Re: [bug?] Congestion does not reset on "undo"

Post by governato »

I believe it's on the 'to fix' list.
User avatar
Saint Ruth
Posts: 1504
Joined: Wed Dec 16, 2009 1:39 pm

Re: [bug?] Congestion does not reset on "undo"

Post by Saint Ruth »

It's on the "Done" list now ;)
Will be in the patch (just adding a few more things to the patch before release).
cheers,
Brian
JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

Re: [bug?] Congestion does not reset on "undo"

Post by JacquesDeLalaing »

Great, thanks a lot! :) It's an awesome game!
User avatar
Saint Ruth
Posts: 1504
Joined: Wed Dec 16, 2009 1:39 pm

Re: [bug?] Congestion does not reset on "undo"

Post by Saint Ruth »

Thanks!
Post Reply

Return to “WEGO World War II: Stalingrad”