btw my last game was before 06 AI tweaks.
I know AI has been the worst part of this game for a while, and it often did abandon territory without fight, now the AI still does not seem to hold important parts of territory and most importantly it does not attack when it has clear superiority.
I managed to creep next to a town in the east with starting soldiers, while enemies had heavy combat armor on the troops, when they attacked I took lot of casualties, but they never did more than probing attacks. They often shifted their positions letting the borders to move toward their city (Ramiro) and 10 or so turns later I was next to their city while only defending and taking empty spaces. AND big relief yes as it never abandoned the city itself!!! (like often did happen in older versions) BUT it only defended it with militia while having really well armed troops next to it, I was able to slowly surround and take it as it kept moving away from some spots. After that it tried to take back the city but failed, run low on supply (most likely) and retreated, now I have managed to catch up to them in tech and their attacks no longer causes large casualties but same thing repeats, the troops keep retreating and giving easy ground without fight, im next to a new city (ezanor). Once again they got good troops next to the city and only militia inside it.
Honestly I dont expect the AI to be genius on tactics, but playing on hardest, could you set the AI be more aggressive when it has superiority and even without superiority less likely to move away from the borders if its supply is fine? And tweak the city/road defense AI. Cities near border should have more than militia in it.
Its overall much better than it used to be but clearly still needs few things improved and lets not talk about AIR ai
https://tdrive.kapsi.fi/mcity.rar save
Edit : Did leave the city alone and see what would happen if I were to stand next to it, and behold after end turn it brings more militia to defend the city, just 1 infantry formation would be better than those 3 militia, 5 turns later there is finaly more than militia in the city!... but they were there to attack and after the attack failed they withdraw, left only militia to defend the city and made sure none of the areas next to the city were defended and one could just walk in and surround it...
