Variants - Allied side - Xargun welcome

Post descriptions of your brilliant victories and unfortunate defeats here.

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Nomad
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Variants - Allied side - NO Xargun pleas

Post by Nomad »

November 6, 1943

Nothing at sea

Just normal bombing in the air, except non bombers hit the troops at Balikpapan, I guess weather scrubbed

First attack at Balikpapan

Ground combat at Balikpapan (64,97)

Japanese Bombardment attack

Attacking force 4709 troops, 38 guns, 0 vehicles, Assault Value = 199

Defending force 12350 troops, 176 guns, 342 vehicles, Assault Value = 446

Japanese ground losses:
47 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
41st Infantry Regiment
16th Naval Guard Unit
12th Base Force
18th JNAF AF Unit

Defending units:
2/5th Armoured Regiment
2/4th Armoured Regiment
8th Australian Division


---------------------------------------------


Ground combat at Balikpapan (64,97)

Allied Deliberate attack

Attacking force 12350 troops, 176 guns, 342 vehicles, Assault Value = 446

Defending force 9270 troops, 63 guns, 0 vehicles, Assault Value = 194

Allied engineers reduce fortifications to 4

Allied adjusted assault: 238

Japanese adjusted defense: 104

Allied assault odds: 2 to 1 (fort level 4)

Allied Assault reduces fortifications to 4

Combat modifiers
Defender: forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
954 casualties reported
Squads: 10 destroyed, 113 disabled
Non Combat: 1 destroyed, 13 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 17 (1 destroyed, 16 disabled)

Allied ground losses:
78 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled

Assaulting units:
2/4th Armoured Regiment
2/5th Armoured Regiment
8th Australian Division

Defending units:
41st Infantry Regiment
16th Naval Guard Unit
12th Base Force
18th JNAF AF Unit
Might fall next turn, or the next.
combatreport.txt
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Nomad
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Variants - Allied side - NO Xargun pleas

Post by Nomad »

November 7, 1943

In one of those things that happen, no sweepers or escorts showed up over Palembang today and
he sent out some Franks on LRCAP. I lost about 76 USN and USMC dive bombers today. Very sad, but
not a catastrophe.

I took Balikpapan today with his forces retreating to Samarinda.
Ground combat at Balikpapan (64,97)

Allied Deliberate attack

Attacking force 12300 troops, 176 guns, 342 vehicles, Assault Value = 441

Defending force 8136 troops, 63 guns, 0 vehicles, Assault Value = 98

Allied adjusted assault: 190

Japanese adjusted defense: 26

Allied assault odds: 7 to 1 (fort level 4)

Allied forces CAPTURE Balikpapan !!!

Combat modifiers
Defender: forts(+), disruption(-), preparation(-), fatigue(-)
experience(-)
Attacker:

Japanese ground losses:
2609 casualties reported
Squads: 94 destroyed, 8 disabled
Non Combat: 138 destroyed, 11 disabled
Engineers: 30 destroyed, 0 disabled
Guns lost 28 (26 destroyed, 2 disabled)
Units retreated 4

Allied ground losses:
45 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 3 disabled

Defeated Japanese Units Retreating!

Assaulting units:
2/5th Armoured Regiment
2/4th Armoured Regiment
8th Australian Division
3rd USN Naval Construction Regiment
7th USN Naval Construction Regiment

Defending units:
41st Infantry Regiment
16th Naval Guard Unit
12th Base Force
18th JNAF AF Unit
The 8th Australian Infantry Division will move to Samarinda
combatreport.txt
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Nomad
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Variants - Allied side - NO Xargun pleas

Post by Nomad »

November 8, 1943

Not a lot happened today. I bombed a lot of places.

My troops are going to cross the river into Palembang this next turn
should be fun.

I did push a unit closer to Paoshan and it looks like it is the only unit left on the road

Ground combat at 63,45 (near Bhamo)

Allied Deliberate attack

Attacking force 93299 troops, 497 guns, 0 vehicles, Assault Value = 3286

Defending force 6007 troops, 38 guns, 0 vehicles, Assault Value = 210

Allied adjusted assault: 2603

Japanese adjusted defense: 307

Allied assault odds: 8 to 1

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
3218 casualties reported
Squads: 39 destroyed, 168 disabled
Non Combat: 35 destroyed, 26 disabled
Engineers: 2 destroyed, 6 disabled
Guns lost 22 (10 destroyed, 12 disabled)
Units retreated 1

Allied ground losses:
652 casualties reported
Squads: 3 destroyed, 77 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Defeated Japanese Units Retreating!

Assaulting units:
31st Chinese Corps
12th Chinese Corps
25th Chinese Corps
1st Chinese Cavalry Corps
61st Chinese Corps
2nd Chinese Cavalry Corps
85th Chinese Corps
48th Chinese Corps
55th Chinese Corps
3rd Chinese Cavalry Corps
24th Indian Engineer Battalion
3rd Group Army
28th Indian Mountain Gun Regiment
22nd Indian Mountain Gun Regiment
21st Indian Mountain Gun Regiment
24th Indian Mountain Gun Regiment
8th Group Army

Defending units:
59th Infantry Brigade
combatreport.txt
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Nomad
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Variants - Allied side - NO Xargun pleas

Post by Nomad »

November 9, 1943

A big question for everyong.

I crossed the river and took Palembang. But everything is 0. All the oil, the refineries, etc damaged to 0

Should I have gone around and not attacked across the river?
Was it the shock attack that caused the extreme damage?

Ground combat at Palembang (48,91)

Allied Shock attack

Attacking force 101924 troops, 1378 guns, 2398 vehicles, Assault Value = 3540

Defending force 15844 troops, 174 guns, 74 vehicles, Assault Value = 481

Allied engineers reduce fortifications to 2

Allied adjusted assault: 5739

Japanese adjusted defense: 82

Allied assault odds: 69 to 1 (fort level 2)

Allied forces CAPTURE Palembang !!!

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
3525 casualties reported
Squads: 101 destroyed, 197 disabled
Non Combat: 188 destroyed, 13 disabled
Engineers: 56 destroyed, 0 disabled
Guns lost 117 (96 destroyed, 21 disabled)
Vehicles lost 73 (73 destroyed, 0 disabled)
Units retreated 6

Allied ground losses:
2209 casualties reported
Squads: 11 destroyed, 143 disabled
Non Combat: 0 destroyed, 25 disabled
Engineers: 17 destroyed, 109 disabled
Guns lost 19 (2 destroyed, 17 disabled)
Vehicles lost 47 (1 destroyed, 46 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
II Aus Corps Engineer Battalion
32nd Infantry Division
2/11th Armoured Car Battalion
104th Combat Engineer Regiment
192nd Tank Battalion
1st Australian Division
6th Australian Division
1st Army Tank Regiment
5th Australian Division
2/6th Armoured Regiment
2nd Australian Division
4th Australian Division
I Aus Corps Engineer Battalion
7th Australian Division
4th Armoured Brigade
148th Field Artillery Battalion
1st Medium Regiment
2/11th Field Regiment
131st Field Artillery Battalion
134th Field Artillery Battalion
147th Field Artillery Regiment
2nd RAA Jungle Regiment
98th Field Artillery Battalion
2/13th Field Regiment
2nd Medium Regiment
97th Field Artillery Battalion
2/9th Field Regiment
1st RAA Jungle Regiment

Defending units:
18th Division
5th Amphibious Brigade
10th Militia Regiment
21th JNAF AF Unit
113th JAAF AF Bn
4th Air Army /6
I did sink an xAK off of Cam Rahn Bay
Sub attack near Cam Ranh Bay at 64,74

Japanese Ships
xAK Hokuroku Maru, Torpedo hits 1, heavy fires
xAK Joyo Maru
xAK Tenshinsan Maru
xAK Seattle Maru
PB Kiso Maru

Allied Ships
SS Peto

SS Peto launches 2 torpedoes at xAK Hokuroku Maru
/snip
In the air normal bombings
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BBfanboy
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Re: Variants - Allied side - NO Xargun pleas

Post by BBfanboy »

I don't think there is any clear consensus about Shock Attacks or Engineers making a difference in destruction of industry when a base is captured. It seems to be a die roll thing where the destruction results can be almost none, half or all!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Nomad
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Re: Variants - Allied side - NO Xargun pleas

Post by Nomad »

I will probably quit posting. We are going to move on to a second game. I am not sure I will do an AAR or not.
We have one thing left to do and I will post on that when it happens. We are both interested in how a CV battle
will go with him having SAMS and me having only Hellcats. We will stage a battle around Wake Island in a couple of
weeks game time. Until then thank you all for reading and commenting.

I do wish I could go back and see what would happen if I had not done the shock attack across the river but
gone around and entered a non river hex side, but it is not to be. But next time I probably will spend the
extra time to go around.

And this AAR is open to xargun, although I have never seen anyone but me and a guest in any of the new forums
T Rav
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Re: Variants - Allied side - NO Xargun pleas

Post by T Rav »

I'm on this every day.

T Rav
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Nomad
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Re: Variants - Allied side - NO Xargun pleas

Post by Nomad »

I appreciate it and as I said I am not sure if I will do another AAR or not.
There is a fair chance that I will do another, we have both agreed to slow down our turn rate to something around 2-3 turns a day.

Xargun is not happy about how he defended or didn't defend the SRA.
I was surprised to find it basically wide open. I have a number of things I did wrong, and have been doing wrong for years, so I expect to do
better in our next game, but it will be a wild one. We have been discussing it for a while and have settled on a 400 point option scenario 2 game.

It will be a pretty wild game and we will see how things go.
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Nomad
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Variants - Allied side - Xargun Welcome

Post by Nomad »

this AAR is now open to xargun
deaniks
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Re: Variants - Allied side - Xargun welcome

Post by deaniks »

wow, a great game between you guy's sad to see it go. If you guys plan on keeping your lists secret I'll be willing to help intermediate.
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Nomad
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Re: Variants - Allied side - Xargun welcome

Post by Nomad »

We are going to share, there is a lot of work to do a 400 point game so I will do it myself
Thank you
deaniks
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Re: Variants - Allied side - Xargun welcome

Post by deaniks »

Ya luckily Andy did his own modding in my game versus him
JanSako
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Re: Variants - Allied side - Xargun welcome

Post by JanSako »

Thank you for taking the time to post daily updates. I have been watching it as well, to sponge up some Allied moves to see what my opponent may do against me later on :-).

If you do decide to make another AAR, a suggestion from me would be to avoid posting long lists of combat reports. Post the whole thing as an attachment if you wish, but I for one am always more interested on a 'why this move' than the exact list of units in a hex.

Thank you again, you definitely had more than one reader!
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Nomad
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Re: Variants - Allied side - Xargun welcome

Post by Nomad »

JanSako wrote: Sun May 01, 2022 1:16 pm Thank you for taking the time to post daily updates. I have been watching it as well, to sponge up some Allied moves to see what my opponent may do against me later on :-).

If you do decide to make another AAR, a suggestion from me would be to avoid posting long lists of combat reports. Post the whole thing as an attachment if you wish, but I for one am always more interested on a 'why this move' than the exact list of units in a hex.

Thank you again, you definitely had more than one reader!
I noted earlier in this AAR that I thought I was posting too many of the CR extracts, but I also thought they gave some context to what happened. Maybe I will see about putting the selected parts of the CR into a file and attach that. I just think it is a bit much to ask people to download the entire CR all the time and ask them to sift through it to find the part I am talking about.

I do want to thank you for the comment and I will have to give thought to how and what I post in an AAR.

I have noted that most AARs do have a number of CR extracts posted in them. It is too bad this forum does not have spoiler boxes.
And I did try after the new forum was available to put the extracts in a quote box with different colored text to set it apart
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Nomad
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Re: Variants - Allied side - Xargun welcome

Post by Nomad »

We had 3 or 4 battles of CV vs CV It comes out that my F6F-3 Hellcats are no match for his A7M2 Sams . I pretty much lost all the engagements although not by much.
The problem would be the next day. I lost a lot of fighters in all battles, usually 250 or so to ops losses when there was no room on any CVs, they ditched.
I also think I was sending too many fighters as escorts. I had in the area of 390 escorts for 135 DBs and 235 TBs. It seemed that my fighters fought for a number of rounds
and then the CAP started attacking the bombers and the escorts never reengaged. In the last fight I had 390 fighters, when I was down to 371 they no longer attacked the
CAP. It may be that we were overloading the game engine, I really am not sure. But it seems that I would do better with about 175 fighters and a lot more bombers
At least then more bombers could translate to more damage.

Here is the last combat report

Note that in four large scale battles neither of us lost many fighters, just a lot of bombers

Without showing the entire thing, here is what I am talking about
342 vs 390 fighters and there are 8 destroyed fighters. Makes one wonder
Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 16,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A7M2 Sam x 342

Allied aircraft
F6F-3 Hellcat x 390
SB2C-1C Helldiver x 33
SBD-3 Dauntless x 17
SBD-5 Dauntless x 85
TBF-1 Avenger x 234

Japanese aircraft losses
A7M2 Sam: 2 destroyed

Allied aircraft losses
F6F-3 Hellcat: 6 destroyed
SB2C-1C Helldiver: 6 destroyed, 5 damaged
SBD-3 Dauntless: 1 destroyed, 2 damaged
SBD-5 Dauntless: 7 destroyed, 14 damaged
SBD-5 Dauntless: 1 destroyed by flak
TBF-1 Avenger: 47 destroyed, 19 damaged
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Nomad
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Re: Variants - Allied side - Xargun welcome

Post by Nomad »

Anyway, we are off to another game, hopefully we have both learned a great deal in this game and will do better next game.
I felt bad to be able to invade the SRA as easily as I did, it just didn't feel right.

We started this game on the 31st day of August 2021. So we played about 23 months of game in 8 months. About 3 turns a day average
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