Surprise and Panic

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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HOTEC
Posts: 828
Joined: Sat Nov 23, 2013 3:34 am

Surprise and Panic

Post by HOTEC »

Surprise is by something unexpected. Panic is by something unprepared. The Soviet's Winter Offensive in 1941 and the Operation Uranus were so successful because the Germans believed in the Soviets defeated already. Thus, they did not prepare. I try to get the experience of the surprise and panic from the game. I even try not reading the manual before the play making something unexpected to me. The game is too good to follow the history. When I see the cluster of red coats at my flanks disregarding the type or strength, I know what will happen. After I have played the WitE, the harsh winter is just a matter of reduction of MPs and attrition. To mitigate the impact of resupply, I make the units 3 hexes from the depots so that supplies are moved by horses not by vehicles. Regarding the impact on rail system, I make the distance between depots not more than 28 hexes, 7 MPs capped anyway. To build a fort level of 2 before blizzard is to protect the units from frostbite. These are learned after I read the manual. Still, I do not panic while I play without knowing them.

Perhaps, It is a price to solitary play.

BTW. Is the script only working on the 1st turn, like WitE? I wonder how they work.
therealevan
Posts: 74
Joined: Tue Sep 13, 2016 1:26 pm
Location: West Coast

Re: Surprise and Panic

Post by therealevan »

The Soviet's Winter Offensive in 1941 and the Operation Uranus were so successful because the Germans believed in the Soviets defeated already. Thus, they did not prepare.
I could maybe partially agree that the winter offensives in 1941 catered to overly confident and precariously out-stretched German forces that showed 'successful' operations of those. However, I outright disagree that the reason operation Uranus was successful because they thought the soviets were already defeated. The list of why Uransus successful is *very* extensive, so how much time do you have?

There are much better players than me on this forum, in fact I would say everyone is a better player than I, however weather often proves to be player #3 in WiTE / WiTE2 as you have discovered. Winter of 41' was a real *****.
Stamb
Posts: 2470
Joined: Tue Oct 26, 2021 1:07 pm

Re: Surprise and Panic

Post by Stamb »

HOTEC wrote: Tue May 03, 2022 1:15 am Surprise is by something unexpected. Panic is by something unprepared. The Soviet's Winter Offensive in 1941 and the Operation Uranus were so successful because the Germans believed in the Soviets defeated already. Thus, they did not prepare. I try to get the experience of the surprise and panic from the game. I even try not reading the manual before the play making something unexpected to me. The game is too good to follow the history. When I see the cluster of red coats at my flanks disregarding the type or strength, I know what will happen. After I have played the WitE, the harsh winter is just a matter of reduction of MPs and attrition. To mitigate the impact of resupply, I make the units 3 hexes from the depots so that supplies are moved by horses not by vehicles. Regarding the impact on rail system, I make the distance between depots not more than 28 hexes, 7 MPs capped anyway. To build a fort level of 2 before blizzard is to protect the units from frostbite. These are learned after I read the manual. Still, I do not panic while I play without knowing them.

Perhaps, It is a price to solitary play.

BTW. Is the script only working on the 1st turn, like WitE? I wonder how they work.
wanna surprises? play against Kulik ;)
Слава Україні!
Glory to Ukraine!
MechFO
Posts: 864
Joined: Fri Jun 01, 2007 4:06 am

Re: Surprise and Panic

Post by MechFO »

HOTEC wrote: Tue May 03, 2022 1:15 am Surprise is by something unexpected. Panic is by something unprepared. The Soviet's Winter Offensive in 1941 and the Operation Uranus were so successful because the Germans believed in the Soviets defeated already. Thus, they did not prepare. I try to get the experience of the surprise and panic from the game. I even try not reading the manual before the play making something unexpected to me. The game is too good to follow the history. When I see the cluster of red coats at my flanks disregarding the type or strength, I know what will happen. After I have played the WitE, the harsh winter is just a matter of reduction of MPs and attrition. To mitigate the impact of resupply, I make the units 3 hexes from the depots so that supplies are moved by horses not by vehicles. Regarding the impact on rail system, I make the distance between depots not more than 28 hexes, 7 MPs capped anyway. To build a fort level of 2 before blizzard is to protect the units from frostbite. These are learned after I read the manual. Still, I do not panic while I play without knowing them.

Perhaps, It is a price to solitary play.

BTW. Is the script only working on the 1st turn, like WitE? I wonder how they work.
You get the chance to repeat and learn a fixed system. Strategic surprise is impossible, operational surprise is possible to an extent for the AI because it can teleport. However again you know that supply will break down, an offensive will come etc.

A possible way to increase uncertainty would be to reduce recon values across the board. Make it necessary to sit next to an enemy unit for several weeks to gain an idea of how strong it is.
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