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This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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pompack
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Switch Help

Post by pompack »

After many years my old (but far younger than Witp AE) reliable and not-very-fast computer died. I replaced it with a new, really fast computer and reloaded Witp AE. SURPRISE! Witp runs slower than a sleeping sloth! I somehow remember from long ago there is some sort of switch (whatever that is) setting in some arcane place that specifically addresses a problem with multiprocessors.

Bottom line: can anyone tell me how to make Witp run faster on a modern computer?
Xargun
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Re: Switch Help

Post by Xargun »

There is a bunch of command parameters you can use to alter the game. Below are the ones I use and they seem to work fine for me. Careful of the -px and -py thats resolution of your monitor so you may need to adjust.

"C:\Matrix Games\War in the Pacific Admiral's Edition 2\Beta2\War in the Pacific Admiral Edition.exe" -dd_sw -skipVideo -f -SingleCpuOrders -cpu2 -multiaudio -px1920 -py1080 -deepColor -archive


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Re: Switch Help

Post by Xargun »

Btw the document detailing these is the readme.doc located in the main War in the Pacific Admiral's Edition folder.

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BBfanboy
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Re: Switch Help

Post by BBfanboy »

There is an entire thread about slow performance in the Tech Section of this forum. It covers switches in detail, with screenshots showing what to do. Or you could download the Seabee utility in the Tech section and use it to set the switches for you. But the combination of switches required depends on the particular CPU chip, storage device, video card and operating system you are using, so you might have to experiment a bit. Hint - only add or delete one switch at a time, then test it out.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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BananaConvention
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Re: Switch Help

Post by BananaConvention »

Here are the switch settings that work on my higher end computer (don't mind the resolution, it's special for my huge 4K monitor!)

"C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -SingleCpuOrders -wd -pxf2448 -pyf1375 -deepColor -dd_sw -multiaudio -altFont -skipVideo -archive -cd
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pompack
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Re: Switch Help

Post by pompack »

Thank you all!
RSchall08
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Re: Switch Help

Post by RSchall08 »

Is this still valid, or a viable option:
https://www.matrixgames.com/forums/view ... 8#p4920878
My Holiday Gift
Posted: Thu Nov 25, 2021 6:01 am
by MarkShot
Here is a holiday gift. I bought AE last night. Don't post questions for me, I am do not plan to stay on the Matrix Forums.

I suspect most of you in this day and age are running 64 bits. This is only going to help if you are on some 64 bit version of Windows; the version does not matter XP to Win11 is fine.

Let's talk about memory space. A 32 bit install of Windows will only run 32bit games. You will hear people say that games will only be able to address 4Gb of memory; not matter how much is installed. This is not technically correct. A game will be able to access about 2.3Gb of memory ( you see this in Windows sys info which shows the version). Why? About 1.7 Gb of memory is reservered for mapping peripherals like your memory card, sound card, ... this is how data is communicated.
But when you run a 64 bit install, games can have 4Gb to play with.

WITP-AE has been linked with the bit on to limit it to 2Gb. Why would Matrix do that? Well this means it is going to work for everyone. (But if I was doing the installer, I would have handled both 32 bit and 64 bit machines.)
So this post and images following show you how to get access to 4Gb of RAM. What should you see if you do this? Turns may run slight faster as the map is moving faster. I expect this will make the most difference for PBEMers running the EXTENDED map. But even with stock you are going to see this. (Also, this may make a difference if you use art mods. As I saw the readme, and they say reload if a ship or plane comes up a white blank. You are basically doing memory recovery manually.)
Map scrolling slows down after your first turn in the GC, since all your assets get loaded. You can compare by scrolling China (turning roads on; stock map); it should faster with more memory to work with. You can also see this playing full screen and ALT-TAB speed to your desktop. Again I expect PBEMers with the EXTENDED map to see the biggest bump.
So, the follow posts will show you how to change your EXE header. (This should work with any version of WITP-AE you run with.)

BACK UP YOUR ORIGINAL EXE!

BACK UP YOUR ORIGINAL EXE!

BACK UP YOUR ORIGINAL EXE!

You can either search for "4gb_patch" which automates this, or do it by hand and search for "CFF Explorer" and follow below. TW players with modded old games (32 bit) have been doing this all the time.

Few people replied to this post originally. In the immortal words of Der Weisse Engel, "Is it safe?"
LBrown
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Re: Switch Help

Post by LBrown »

I downloaded "4gb_patch" and ran it. Works very well. No problems. Speeds things up a bit. But if you don't have the switches right it won't help. Get them right first then try this imo.
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BananaConvention
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Re: Switch Help

Post by BananaConvention »

You can also try using the SeaBee App to fine tune your game. It's what I used to get my game running great on my computer. Here's a tutorial I made on how to download, install and run SeaBee to customize your game to get it running right (it does the switches for you).

https://youtu.be/RXGhCEdCSqs
Jochen Heiden

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https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG

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