1) some target attacks cant’t be queued (but should)
2) automated fleet does nothing even if there are queued missions it could / should do
The saved game (v1.0.3.4):
1) some target attacks cant’t be queued (but should)
I have 3 fleets, all automated at this point (1 invasion, 1 attack/raid, 1 defensive). I have queued attacks on 2 of the 5 available enemy bases, but I can’t for the other 3 (screenshot below). The reason given as to why that is ("no fleet with adequate attack strength", also on the screenshot) doesn’t make sense to me:
- I’m sure that 1st Fleet (in the selection panel in the screenshot) is powerful enough to face anything in the Indur system where the third target in the list is located (as well as the two already queued). I’m sure that it could also destroy or capture the 2 other targets that can't be queued either (spaceports with 329 strength each, versus 2,493 for 1st Fleet).
- Also, as the screenshot clearly shows, 1st Fleet has enough range (fuel and jump) to get to the target’s system and attack it (AND to attack the other 2 mining stations in the same system that ARE queued).
So that’s the first problem. Now, to the second one...
2) Attack missions queued but automated fleet does nothing
Automated 1st Fleet is doing nothing, even though there are 2 queued enemy targets that it could easily capture or destroy. Not only that, but now the AI is suggesting another mission for 1st Fleet: investigate a threat in the Kadumae system (screenshot below).
So even though there are already 2 queued enemy targets, that the AI hasn’t assigned to any of my fleets, it suggests investigating a threat instead of fulfilling the assigned missions.
Not sure if that’s the intended behavior of fleet automation or not, but it seems to me that missions assigned by the player should be prioritized...
Here’s a screenshot of the Fleets tab in the control center:
