Unit Values

The new game by Brian Kelly, sequel to Desert War: 1941-1942
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kevinkins
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Unit Values

Post by kevinkins »

Other than using the scenarios that come with WEGO, how best to set attack, defense, and movement factors? For example, I see there is an icon for a Tiger tank formation available. Instead of hunting through the OOBs, should I just refer to other wargames to set relative values? I am starting to save small OOBs for common units to be imported as needed. I created a Tiger Company based on Panzer Blitz comparing it to tanks units in WEGO already, but is it correct? Maybe there are other tools I missed.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
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bcgames
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Re: Unit Values

Post by bcgames »

Nope. You haven't missed any tools.

To me, discussions about unit values is jumping into the Burning Ring of Fire. Not "like" jumping--exactly jumping. So for those who feel "The Leap" I applaud your bravery.
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