Will this be updated with the improvements from Stalingrad?

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
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WhoAteMahCake
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Will this be updated with the improvements from Stalingrad?

Post by WhoAteMahCake »

Was wondering if there were any plans for future updates for this game with the improvements from your new game. AI and all that.
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bcgames
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Re: Will this be updated with the improvements from Stalingrad?

Post by bcgames »

There are no plans at this time that I know of. What I want to do is Desert War II at 2500 meters per hex from Operazine E to the Fall of Tunis. I'm all about the desert but that's just me. The Desert War is a small, niche market and we have to pay the rent.
Oubaas
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Re: Will this be updated with the improvements from Stalingrad?

Post by Oubaas »

bcgames wrote: Mon Apr 11, 2022 3:11 am What I want to do is Desert War II at 2500 meters per hex from Operazine E to the Fall of Tunis. I'm all about the desert but that's just me. The Desert War is a small, niche market and we have to pay the rent.
I'm ready. I love the North African campaign. In the meantime, I think I'll buy this one.
orkuqui
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Re: Will this be updated with the improvements from Stalingrad?

Post by orkuqui »

bcgames wrote: Mon Apr 11, 2022 3:11 am There are no plans at this time that I know of. What I want to do is Desert War II at 2500 meters per hex from Operazine E to the Fall of Tunis. I'm all about the desert but that's just me. The Desert War is a small, niche market and we have to pay the rent.
Instant buy for me if the game has a big campaign, at least March 1941 to December 1942, please make it happen. :D
Numdydar
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Re: Will this be updated with the improvements from Stalingrad?

Post by Numdydar »

If there is going to be a DW II with a campaign, please, please, let it be one continuous game versus linked scenarios.
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bcgames
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Re: Will this be updated with the improvements from Stalingrad?

Post by bcgames »

Just doin' the napkin math...Rommel Arrives and Rommel Retreats = ~635 days. Number of turns per day depends on the varying amount of sunlight over the year...so let's be conservative and call it three turns per day. That means ~635 x ~3 turns/day = ~1,905 game turns in a continuous campaign game. That's not an instant buy for me. That's not a design project I would take on. Two weeks per turn @ 10km per hex @ brigade/division level...I could see that with this engine. I like designing battalion/brigade/regiment level games.
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