Upcoming update

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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jbmoore68
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Upcoming update

Post by jbmoore68 »

Is there a timeline for the upcoming update, not that the game needs an update because it is already a most excellent game probably the best PC wargame I have played, but I believe any updates these guys do will only add to the game. I look forward to anything these guys produce.
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berto
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Re: Upcoming update

Post by berto »

Barring last-minute disaster, we hope to hand-off the v1.20 Update to Slitherine within a day or two. Slitherine then has to create a patch EXE, and kick it back to us for our review and approval. With luck, you might expect to see the CSVN 1.20 Update within a week or so. <fingers crossed>

Thank you for the kind words!
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Jason Petho
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Re: Upcoming update

Post by Jason Petho »

Here is a summary:

17.1 Vietnam Update Log for 1.20
17.1.1 Errata
• No errata for 1.20

17.1.2 Enhancements
• Implemented new and improved Tool Bars.
• Implemented colour-coded border map labels.
• Implemented dynamic, customizable message dialog backgrounds (with all such image BMP’s in a new game folder, Backgrounds).
• Implemented two new CSEE message dialogs: Bulletin (between Message & Report in size), and Remark (the smallest, smaller that Note). Also implemented new CSEE functions pertaining to the new dialogs, including an auto sizing, all-purpose dialog() function.
• Incorporated the previous Monochrome (“Coin”) bases mod as the new Alternate Bases. The earlier Alternate Bases have been retained as Insignia Bases.
• In user.lua, revised csee_check() with improved CSEE memory management (garbage collection)

17.1.3 Fixes
• Increased size of some game engine memory buffers to mitigate the possibility of CSEE-related memory overruns.
• Fixed a bug blocking helicopter overflights of fully or over-stacked hexes.
• Fixed a bug where the Command Report might show an undercount of unavailable artillery units.
• Lua Constants – whether set in init.lua, user.lua, or in the scenario.lua file – will no longer be saved in the game file. This will bypass the possibility of saving problematically long Lua constant values, which might overrun some internal program buffers leading to crashes and/or corrupted save game files.
• Fixed unit flag issues, in particular how artillery ammo supply was calculated and the ability to build landing zones.
• Fixed vehicular movement issue when moving offroad.
• Fixed another recon by assault issue.
• Fixed a number of CSlint issues.

17.1.4 Graphics
• Substituted new Toolbar graphics.
• Implemented new “button” monochrome unit bases.
• Tweaks to “coin” monochrome unit bases graphics.
• Minor UI graphics fixes.
• New Dialog background graphics.
• Routine 2D map graphics fixes.

17.1.5 Data
• Updated American M60A2 Tank Battalion.
• Revised Lua scripting to speed up unit movement.
• Revised Assault and Defence bonus for ARVN.
• Revised Digging In chance.
• Revised LUA_FUNCTIONS_REFERENCE.txt
• Revised CSlint tools.
• Map Editor – Plain, Water & Forest labels have been renamed Anthro, Hydro & Natural.

17.1.6 Scenarios
• Added missing Rung Sat .ai file.
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong scripting to implement new background dialogs.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Revised A Week in Binh Long scripting to implement new background dialogs.
• Revised A Week in Binh Long map.
• Multiple scenario Lua file revisions.
• Revised Bootcamp 4 scripting to correct rare instance where second set of civilians would not be triggered for release.
• Continued filling in black areas of DMZ master map.

17.1.7 Mods
• New Community 3D Mapping Mod.

17.1.8 Manual
• Revised Multiple sections pertaining to new features.
• Update Log for 1.20.
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berto
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Re: Upcoming update

Post by berto »

A sneak peek at the v1.20 Toolbar and dialog box. The background images vary randomly. There are ~80 in all. Not to mention, and additionally, Jason's Week In map backgrounds, of which there are many!

ToolbarEngine11.jpg
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jbmoore68
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Re: Upcoming update

Post by jbmoore68 »

Looks like some very nice additions to the game, will be looking forward to the updates. Thanks for the information.
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Rekm41
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Re: Upcoming update

Post by Rekm41 »

Looking great! And a great game as well.

Ron
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pburton2000
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Re: Upcoming update

Post by pburton2000 »

I really like the UI updates berto. Good effort.
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berto
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Re: Upcoming update

Post by berto »

Credit Dev Team member Chris for the Toolbar refresh.

Chris assembled and Photoshopped the dialog background images. I did the coding.
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HappyHedonist
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Re: Upcoming update

Post by HappyHedonist »

That looks fantastic.

The game needs more exposure because it's extremely good imo. I didn't think I'd care for a Vietnam game, but there is a tension here I don't feel when playing the majority of ww2 games I've played.

EF2 was my first computer wargame, so it's so nice to see the series in good hands. Thank you gentlemen.
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Jason Petho
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Re: Upcoming update

Post by Jason Petho »

Thank you for the support!

It is truly appreciated. I'm glad you're having a really good experience with the game!
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Jason Petho
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Re: Upcoming update

Post by Jason Petho »

Just a heads up that the hand off of the 1.20 UPDATE was sent off today.

I would expect it being available during the week.
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berto
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Re: Upcoming update

Post by berto »

With CSVN v1.20 released and in the hands of the public, we are hard at work on the next update. In addition to bug fixes (There Will Be Bugs), we are working on UI improvements. Here is one. The OK button be gone! Click anywhere in these message dialog boxes to retire the dialog. Available in the next and all subsequent releases.

DialogBoxBackground10.jpg
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bruce205
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Re: Upcoming update

Post by bruce205 »

Hurray for no Ok button. Nice improvement !!
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