Make priest cards have an effect on every unit of an HQ

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Ghost1069
Posts: 9
Joined: Fri Nov 05, 2021 3:47 pm

Make priest cards have an effect on every unit of an HQ

Post by Ghost1069 »

Right now I barely use priest cards (the one gifted by the cults when you have good relations with them), mainly because it requires to go unit by unit, one by one, adding it. As a result, I am usually floating on dozens of these cards. They are still useful as scrap points, but it seems like a waste of a system.

So I think that, perhaps additionally, or perhaps as a complete substitute, the cults should offer cards that give a priest to every unit associated to the HQ chosen, whether it is a brigade, corps or an army.
Don_Kiyote
Posts: 314
Joined: Tue Oct 26, 2021 1:37 am
Location: Trans-Cascadia

Re: Make priest cards have an effect on every unit of an HQ

Post by Don_Kiyote »

The Priest from the different cults are very powerful cards.

They add a 'Unit Feat' which can give a unit a significant edge in combat, which also tells you how best to use that unit. But you are correct: they must be assigned on a per unit basis.

Contrary to what you seem to dislike, I find this system an effective and well designed mechanic. In fact, I kind of love it. But then, Im the kind of player who re-names units to something like "Charon Hills Rangers" after a big battle at Charon Hills, for example.

The Priests and other Unit Feats are one part of a system of meant to, intended to provide the possibility of, developing unique characteristics for individual battalions or units. But this system wont work by itself. It needs the players imagination to bring it to life. Otherwise, these units are just bland numerical entries on a table, with no more character or heroism than a liquor store receipt.
Ghost1069
Posts: 9
Joined: Fri Nov 05, 2021 3:47 pm

Re: Make priest cards have an effect on every unit of an HQ

Post by Ghost1069 »

I share your enthusiasm for micro, actually. The big problem I see here is that you will end up with 20+ cards of any favorable cult if you do exactly what you suggest (which is what I have been doing all along). That seems like a waste, so the solution looks like a classic example of either nerf and make it more easily spread or buff and make them more rare.

And despite my (initial) suggestion, I´d go with the latter option, frankly. It goes with the spirit of the game.
eddieballgame
Posts: 932
Joined: Wed Jun 29, 2011 2:50 am

Re: Make priest cards have an effect on every unit of an HQ

Post by eddieballgame »

I never have any extra priest cards, I apply them as soon as I get them.
Even if that means doubling/tripling, etc per any units.
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