Perfect, leave the decision on to pause up to usMiletkir wrote: Wed Jan 27, 2021 2:38 pm [...]
GAMEPLAY
GENERAL
Is there support for auto-pause? Especially in term of enemy, new resource, new colonize-able body, and essentially any important event that would alter an empires efforts requiring immediate attention such as war declaration, new faction encounter, etc ...?
--> Auto-pause is built into key events/messages (not very many) and whenever you go into a full screen view to do something (those are very few in DW2). Other than that, we leave the decision on when to pause up to you.
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Now, can we have settings to do exactly this, please?
I'd like to have auto-pause whenever a tech gets researched. Any action afterwards depends on various circumstances. Hitting spacebar to unpause would be much more convenient than trying to be faster than light.
Same goes for spies coming back. I know, they all wanna spare some time with the family after a yearlong journey... on the howeworld. They never leave home, they spy from their home office
I'm pretty sure others have other priorities when they want the game to auto-pause.
An admiral might love to be called on the bridge the moment their fleet drops out of hyperspace.
When a space monster becomes a carcass the need to pick up all those tiny pieces drives a merchant.
There are many different people, just leave the decision on to auto-pause up to us, please