WWII War In Europe going great guns

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mainsworthy
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WWII War In Europe going great guns

Post by mainsworthy »

been working on this, and got stacking done(Question, Should we have stack limits because in real life you can get a lot of armies in one big area, anyway for the moment I have used unlimited stacking), got movement done, got group movement done as well as movement costs etc..., . I will keep you posted.

project page

https://agamecreator.itch.io/war-in-europe
Last edited by mainsworthy on Tue May 24, 2022 3:33 pm, edited 1 time in total.
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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sPzAbt653
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Re: WWII War In Europe going great guns

Post by sPzAbt653 »

Should we have stack limits
Maybe make it an optional setting for fine tuning purposes.
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Orm
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Re: WWII War In Europe going great guns

Post by Orm »

I stacking limits are appropriate. Depending, of course, on scale (both for unit size and hex size. And perhaps on turn length?
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mainsworthy
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Re: WWII War In Europe going great guns

Post by mainsworthy »

I think I should allow stacking, but impose penalties like loss of excess units at turn end, and give a warning on oversized stacks. but both your points helped me think about it thanks
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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mainsworthy
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Re: WWII War In Europe going great guns

Post by mainsworthy »

just made a chit designer, and ability to place many chits at once, for fast game setups.
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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Orm
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Re: WWII War In Europe going great guns

Post by Orm »

mainsworthy wrote: Tue May 24, 2022 7:07 am I think I should allow stacking, but impose penalties like loss of excess units at turn end, and give a warning on oversized stacks. but both your points helped me think about it thanks
Not all that fond of only checking stacking at turn end. I suspect it can be misused, Over-stacking, for example, for an attack to get better result and then hope to avoid the overstacking by advancing into the attacked hex (or taking the unit as a loss and thus making counter-attacks tougher).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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mainsworthy
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Re: WWII War In Europe going great guns

Post by mainsworthy »

Orm wrote: Tue May 24, 2022 4:48 pm
mainsworthy wrote: Tue May 24, 2022 7:07 am I think I should allow stacking, but impose penalties like loss of excess units at turn end, and give a warning on oversized stacks. but both your points helped me think about it thanks
Not all that fond of only checking stacking at turn end. I suspect it can be misused, Over-stacking, for example, for an attack to get better result and then hope to avoid the overstacking by advancing into the attacked hex (or taking the unit as a loss and thus making counter-attacks tougher).
I can understand that from a classic game point of view, but a hex can be a large area, dont armies have a massive buildup for an advance then thin out. you may be right though a game mechanic is well used probably is right
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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EwaldvonKleist
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Re: WWII War In Europe going great guns

Post by EwaldvonKleist »

Do you have some Screenshot s?
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Fred98
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Re: WWII War In Europe going great guns

Post by Fred98 »

mainsworthy wrote: Mon May 23, 2022 3:55 pm project page

https://agamecreator.itch.io/war-in-europe
The link does not work.
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mainsworthy
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Re: WWII War In Europe going great guns

Post by mainsworthy »

Fred98 wrote: Wed Jun 08, 2022 12:46 am
mainsworthy wrote: Mon May 23, 2022 3:55 pm project page

https://agamecreator.itch.io/war-in-europe
The link does not work.
sorry, the game is on hold untill i finish another one, hope to update you soon
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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