[Suggestion] First Contact

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Thineboot
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[Suggestion] First Contact

Post by Thineboot »

Show Me only opens Diplomacy but doesn't show you where you've made first contact.

Since there is no search/find in DW2 - many hope this will change - you'd have to memorize all known systems in a game which seems kind of, well, you know, no, that's not really an option except for some very rare people with an eidetic memory, or you'll have to go and look around on the map until you (hopefully) find it sooner or later - and I can assure you, later isn't fun.

So far I haven't seen inline links.

But there are similar popups using multiple, at least two side-by-side, buttons. And that would be enough, just another "Show Ship/Planet/Area", whatever you'll find a meaningful expression to cover the event as a short catch phrase on the button.

So please, don't send us on a trip around the empire just to find those spots but give us a button to click on and jump right to them. Because it's not only First Contact but also other events that would make our lives in the vast galaxy so much easier.

I know, we shall be prepared to face the wrath of the Shakturi in a distant future but there is no reason we have to suffer on the way unnecessarily, right? Right?
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Thineboot
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Re: [Suggestion] First Contact

Post by Thineboot »

Update, still [1.0.4.6]: this time one of my explorers met a construction ship of another empire and there it was, an expanding ring on the galactic map.

Seems there is a difference what objects are involved and/or who meets whom (trigger).
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Thineboot
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Re: [Suggestion] First Contact

Post by Thineboot »

Update, still [1.0.4.6]: again, no visual hint, when explorer met explorer.

This is highly inconsistent behaviour. At least from player perspective. I'm pretty sure it follows the implemented rule. But this rule only covers some circumstances and not every. Moving along the empire borders to find a system is... well, maybe it's handled in [1.0.4.7]...
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