Soviet Turn 8 (August 10, 1941)
I did an attack here against the weak German regiment, which easily succeeded. However, the regiment had a CV of 5, not 2 like my intel had showed. I should have looked more closely at the CV, which confirmed that the 2=2 was wrong, and also was an indication that the 2=2 on the other regiment to the north was likely wrong as well. This is my first attack on the new patch, and it is good that it confirms that it is possible for me to attack on this patch at least sometimes in '41. It gets a win for 7 units which maybe eventually will help make some of them be Guards units, and the morale on basically all of them went up from 50 to 52 or 53 or so. However, note on the battle screenshot that NO German support artillery joined.
I figured since that attack worked, maybe another one would work as well. However, on this one I only had 2 divisions to attack with. I could have attacked with 1 or 2 units more, but wouldn't have had MP to retreat to where I would want to afterwards. This attack was also over a river, whereas the other one was not. Alas, this one did not work:
So this is confirmation that not just any old attack will work. Perhaps significantly, 3 support artillery units joined for Germany in this battle, whereas none joined in the other one, and the German general is also better. So I can already attack German infantry regiments, but may need to be selective about when/where I do so.
Next I scouted the Panzer with cavalry. The Panzer apparently has an attached Army Mot. Army Flak Battalion. I checked in single player, which has 8 88mm AA guns in it. a 20 88 mm Flak guns participated in the battle against the cav, with a LW Mot. Mixed Flak Battalion also joining (not directly attached, joining from the HQ). The other thing I see is the Panzer division actually has defensive CV of 14.0 on the light forest, a bit higher than my intel showed.
So I consider whether the Flak should actually deter me from attacking or not. Relevant points:
1) Germany has a LOT of those Flak battalions with 8 '88s. He can and will attach those on a lot (most/all?) of his Panzer divisions. So if one single directly attached Flak battalion with just 8 '88s is enough to deter an attack, I won't be doing a many attacks.
2) I have about 10k AFVs, most of which are light tanks. Even if I preserve them and don't use them, it won't be that long before my tank divisions disappear and turn into brigades, and my mech divisions start turning into rifle divisions in '42. So I am sort of in a use it or lose it situation, without much incentive to preserve my tanks if I have a decent opportunity for a counterattack.
3) If I do attack, I should be able to attack with at least 4 to 1 CV advantage and about 5 to 1 numerical superiority, with full or high CPP divisions, and with my best commanders on an assault front. That is an attack which should be very likely to succeed, at least on paper, unless the patch changed things a lot.
4)The 100 CPP on my 100 CPP divisions is not going to get higher if I pass on an attack, so I am also in a use it or lose it situation with CPP gain.
5) I also have a lot of high morale and high CPP infantry which can join the attack, and with a (likely?) win get closer to Guards status.
6) Even if an attack fails, it should probably destroy enough German AFVs to cause significant damage to the Panzer division, and certainly will use up ammo etc.
7) A successful attack would break out two fairly full strength divisions. They are unlikely to permanently survive, but re-pocketing them will slow his advance to a non-negligible extent.
So for all these reasons it seems like I should pretty much definitely do the attack. If it does succeed, I will know that I can do reasonable counterattacks on Panzers in this patch. If it doesn't succeed, I will know that you really need truly overwhelming odds to attack a Panzer division in this patch (at least in early 1941).
The results of the attack were indeed a success, confirming that I can do reasonable counterattacks with this patch, even against Panzer divisions in decent defensive terrain. Jubjub's Panzer retreated with a loss of 82 AFVs, among them 41 Panzer IIIs and 12 Panzer IVs. I lost 307 AFVs, which even included a couple of T-34s that managed to somehow find their way out of the theater boxes and onto the actual battlefield:
Jubjub's 88s did have 68 AP hits, so they had an effect, but the Panzer IIIs and the 37mm AT guns actually both seem to have knocked out more of my AFVs.
That is 9 more divisions with an additional win, that much closer to Guards status, and the morale also went up on a good number (though not all) of my attacking divisions. And this is now the 2nd of the German Panzer divisions in the center that has been heavily damaged and will now be low on AFV TOE, probably out of action for a bit, and in need of refitting, to try to get replacements as best as it can with the German freight limitations. And it is 2 of my rifle divisions freed (at least one turn) from being pocketed.
Near Dnepropetrovsk, Soviet cavalry cut off the Das Reich division along with the 16th Panzer division. Stalin's move of puttin Semyon Budyonny in charge of STAVKA continues to bear fruit. Thanks to his leadership, our cavalry continually achieves great victories:
The CV of the 16th Panzer division first appeared on intel as being 18, but on closer inspection by our cavalry, its actual CV turned out to only be 6.8 (with 1.2 more from the attached support units). As such, this division could have been fairly easily routed, and I was very very very very very tempted to do so. Bread tried persuading me to hold my fire for now, due to the risk of getting my tanks hit by counterattacks next turn:
But after calculating how many MP I would have to escape, I decided to attack anyway, which ended up resulting in the loss of 89 more Axis AFVs and 458 vehicles as the 16th Panzer division routed:
Jubjub doesn't like breaking down into regiments, but is it better to break down into regiments and have a regiment retreat, or is it better to have a division rout? One advantage of counterattacking divisions as opposed to regiments is I can attack against more Axis AFVs while losingg less CPP, since fewer attacks are required on fewer units.
Further to the south, there were more cavalry shenanigans:
At the end of the turn, front line looked like this:
I pulled back slightly in Estonia because (although probably unlikely) I was in a somewhat exposed position if even a single mobile unit were to show up as a surprise, and there are a couple unaccounted for in the north. I built some additional forts in the Leningrad area since his Panzers are still apparently trying to push here. There are some additional reinforcements coming also, however I started to rotate some of the lower quality units (a NKVD and naval infantry) to the south, so over time I should end up with pretty much only good quality infantry in the north. Hopefully with the new patch the line will start to really stabilize here, which wouldn't have happened with the beta artillery patch, but may happen now. Ideally I don't want to merely hold Leningrad, I want the German advance to stall well in front of Leningrad so that it is out of reach for the rest of the game, if for no other reason than so that I don't have to deal with annoying naval interdiction and supply problems.
I have a lot of high morale units and units with wins in the center, but they are all on the 3rd line deep or more, so that they will be less likely to end up being pocketed. I pulled back very slightly from the salient south of Velikie Luki to shorten my line and to reduce the risk of potential encirclement in the light forest terrain behind VL. In particular, I am slightly concerned that the triple stack with the ? 2 hexes east of VL could be Panzers/motorized coming down from Pskov towards the center. Also for that reason the mountaineers were withdrawn from the very front and placed on reserve. I started building some forts back around Rzhev to Borodino.
My defense keeps getting lighter and lighter in the Bryansk/Gomel sector. This turn some of the tanks/mech I had relocated towards Kharkov (also a couple of the ones in the center did likewise).
I have ended up in the unintended position of defending Kharkov. Really I want to be defending Stalino and only lightly defending Kharkov. However, my tanks that routed the Panzer needed to retreat to the north-east to get as far away as possible, and had slightly less MP to retreat than I thought they had (unanticipated extra MP cost due to some weirdness with a river and maybe roads or something), so I need to protect them well with cavalry. I don't want German motorized divisions to have a chance to attack my tanks, because if they do, they will destroy many of my AFVs. So I put up a cav wall between Dnepropetrovsk and my retreating tanks. Also note in the screenshot that near Kharkov I have 2 stacks with 22 and 17 offensive CV, respectively. So if Germany does send up units against the cavalry etc and ends up giving me another shot at another Panzer division, I am in a position where I should be able to take it. But I am half expecting him to pretty much ignore my units and simply encircle Dnepropetrovsk and cautiously advance another 5 hexes or so towards Stalino. We will see how he reacts.
Forts have started building around Rostov. I hope to be able to hold Rostov until winter, but we will see if that ends up being viable or not.
Jubjub already started naval interdicting Sevastopol. But I am not really intending to try to hold Sevastopol, insofar as I hold anywhere it will have to be Yalta. Sevastopol is not going to be able to hold very long, so there is not much point even attempting to counter the interdiction at this point, since I won't benefit from any extra supply brought in now anyway. But I know it is impossible to counter German naval interdiction if it is done correctly, so I may end up not lasting in Yalta either despite the better terrain than Sevastopol (mountain rather than rough). I am still doubtful how wise it is to defend Crimea as I am doing, but I am sort of stuck at this point. A couple units did leave by sea - 1 infantry division, 1 naval rifle brigade, and a couple cav.