Pirate respawn questions

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
Asvan
Posts: 1
Joined: Sun Feb 20, 2022 1:04 am

Pirate respawn questions

Post by Asvan »

What are the conditions for pirates to respawn?

I've read somewhere that they respawn on places outside of scanner range (though some people claim that is not the case), does that mean that if a small galaxy gets crowded enough they will actually stop spaming? or the only way for them to stop respawning is to select the option at the galaxy creation?
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Pirate respawn questions

Post by zgrssd »

It is generally a good bet to asume that any mechanic works like in DW1, unless you got explicit information otherwise.
And that any contradicting behavior might be a bug or missunderstanding.

The intention in DW1 seems to have it be definitely possible to clear pirate completely form one area of the map.
The exception being event spawned ones.

However note that it is now much cheaper to pay yoff pirates (was 125/month for every faction in the Streamer version), you acceptably easily get a Non Agression Pact for no Payments, their bases can be defeated with a basic Railgun/PD setup, and destroying their only base has all remainign ships join you.
User avatar
SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: Pirate respawn questions

Post by SirHoraceHarkness »

I always paid the pirates protection as soon as I meet them and then build up a good standing and send them to attack my enemies. They are easy enough to clean up late game once their usefulness has ended.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
User avatar
Thineboot
Posts: 523
Joined: Mon Mar 21, 2022 2:19 pm
Location: Earth

Re: Pirate respawn questions

Post by Thineboot »

Since this is, so far, the only thread mentioning Pirate respawn, it seems a rare used game setting.

I've started my last game in [1.0.4.6], meanwhile updated to [1.0.4.8], and while I was able to destroy pirates in my former games, this time they seem to have a hard time dying. These two were the first ones, destroyed in [1.0.4.6]. As you can see, they are still existing and their headquarter hasn't even moved after being captured and upgraded. Somehow they managed to hide in plain sight during the reconstruction of their former base into a more civilized off-world research facility.

Can anyone provide DW2-experience with destroying pirate factions - all their warp-bubbled ships were captured and meanwhile retrofitted to fit into a fitting fighting fleet - and eventually respawning? Or is this too far off of what should happen and therefore should be filed as a bug? As I've hinted, this is my first game using the Respawn setting.
Attachments
image_2022-05-28_184312636.png
image_2022-05-28_184312636.png (736.03 KiB) Viewed 1141 times
Post Reply

Return to “Distant Worlds 2”