Test of new scenario #21 "Nasty" AI

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

Dr. Brian Doctor has developed a new scenario to be tested to work out all the bugs before the next WITP-AE release and I agreed to do that. My task is to play the Allied side for about 3 months of game time and then take on the JAP side and play it to the end. That could take quite a while so I decided to get started soonest. According to Dr. Doctor this scenario is truely "Nasty" and I should expect quite a ride.

I have loaded the scenario and taken a look around and I'm starting now to set up the Allied side and I'll post a save game file for you guys to take a look around, contingent on whether or not Dr. Doctor agrees that's okie dokie with him, etc. I've got my work set out ahead of me. Wish me luck.

Charlotte says go for it.
charlotte.jpg
charlotte.jpg (12.69 KiB) Viewed 1176 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

Here's the settings for the scenario:
Nasty Scenario Settings 1.png
Nasty Scenario Settings 1.png (1.1 MiB) Viewed 1173 times
Nasty Scenario Settings 2.png
Nasty Scenario Settings 2.png (1.09 MiB) Viewed 1173 times
Nasty Scenario Settings 3.png
Nasty Scenario Settings 3.png (1.08 MiB) Viewed 1173 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

I thought I ought to take a look at when I'm going to receive some new equipment and take a look at what kinds of planes are in the pools at game start, not that I can do anything about it. I see the Dutch getting some new aircraft and that will help a lot, probably.
temp.jpg
temp.jpg (386.05 KiB) Viewed 1172 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
BBfanboy
Posts: 20310
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by BBfanboy »

Japanese players have been using FPs in the fighter role to spoil attacks and occasionally shoot down an enemy plane. Perhaps your Kingfishers could do something like that.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

BBfanboy wrote: Wed May 25, 2022 12:21 am Japanese players have been using FPs in the fighter role to spoil attacks and occasionally shoot down an enemy plane. Perhaps your Kingfishers could do something like that.
That's a great idea. I'll make it happen. Thanks.
deck crew launching aircraft.jpg
deck crew launching aircraft.jpg (879.14 KiB) Viewed 1151 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

I was trying to decide whether or not to try to upgrade my recon squadron currently training at San Louis Obispo and so I did a cut and paste of the characteristics of each plane and ( the squadron is currently flying the O-47A ) judging from the stats of the O-49 Vigilant I'm thinking I should upgrade it and let the O-47A's go to the combat units out in the field to the squadrons that really need it. The only problem with that plan is that there aren't any planes of either type in the pool(s). So I'll do this later I guess.
temp.jpg
temp.jpg (148.67 KiB) Viewed 1139 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

There's a bomber squadron at Boise that is flying the B-26 Marauder and it has a B-25B Mitchell in it's upgrade path and I'm wondering if I should schedule it for an upgrade; I believe it would be beneficial but alas, there are 0 planes of both types in the pool(s) so far.
temp.jpg
temp.jpg (177.76 KiB) Viewed 1132 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

I was wondering what the difference was between the OS2U-3 Kingfisher and the SOC-1 Seagull and it looks like the Kingfisher has a fabulous range and endurance but the Seagull has a much better Altitude/Maneuver Modifier. So if I wasn't going to fight with them the better range would be better but if I was going to go hunting for enemy ships ( subs, etc. ) then it appears that the Seagull would be more advantageous. What to do? Maybe the answer is a mix of both types in the same TF, one to search and one to fight ( CAP, ASW, escort, etc. )? Or on those ships that have two squadrons of FP's you could have one squadron of each types on the ship, one to search and one to fight? What would you guys do?
temp.jpg
temp.jpg (173.78 KiB) Viewed 1126 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

I was surprised to find out that the P-43 Lancer doesn't have a bomb loadout but the P-40E does. But the P-43 is a better fighter. But it doesn't have any armor to protect the pilot. But it does have a better range and a lightly better speed and a much better Altitude/Maneuver Modifier. So the aircraft to choose depends on what you're going to do with it. Bombing demands the P-40E but dogfighting suggests the P-43. Again, maybe a mix of types is the answer?
temp.jpg
temp.jpg (164.47 KiB) Viewed 1120 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
CaptBeefheart
Posts: 2594
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

Re: Test of new scenario #21 "Nasty" AI

Post by CaptBeefheart »

I only use Kingfisher and Seagull seaplane squadrons for naval search, ASW or training. You can use them to train USN fighter pilots using sweep. Some scenarios have such a dearth of appropriate squadrons to train USN fighter pilots that you should use some Kingfishers for that. Those squadrons are also great to train patrol pilots in ASW and nav search.

I wouldn't use them for CAP or naval bombing missions except in rare circumstances where there isn't anything else. I'm also not sure those squadrons have a CAP button. Something to check, anyway.

EDIT: USAAF doesn't get very many P-43s. Due to the low numbers, I usually use them for training. I think China gets more of the type usually.

Cheers,
CB
Beer, because barley makes lousy bread.
User avatar
BBfanboy
Posts: 20310
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by BBfanboy »

Another thing to consider in selecting your fighters is loiter time. The Lancer may fly fast but it uses up its fuel more quickly and will spend more time on the ground.

About the P-40Es - you start out with some in the Philippines and they cannot compete with the Zeros sweeping their bases. So arm them with bombs and set them on Naval Attack at 100 feet. I sank a Japanese Atago class CA that way! Also drowned a lot of troops before they got landed.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
btd64
Posts: 14033
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: Test of new scenario #21 "Nasty" AI

Post by btd64 »

Just a note, this is Andy Mac's baby not mine....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

I used to have trouble with my display in that when I selected a base on the map the stuff at that base displayed in the lower left of the screen usually got truncated before the industry icons could be displayed at the bottom of the display on the map so I couldn't see what the industry icons were so I used "Seabee" to do some fine tuning and I found a setting in the X and Y of the resolution that would display them just fine and I thought there may be some of you out there that had the same problem. Here's MY workaround for that problem.

Here's the invocation I'm using in my shortcut:

"C:\Matrix Games\WITP-AE anti-AI games\War in the Pacific Admiral Edition.exe" -dual -wd -pxf1440 -pyf830 -dd_sw -altFont -skipVideo -archive
temp.jpg
temp.jpg (179.75 KiB) Viewed 1041 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
BBfanboy
Posts: 20310
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by BBfanboy »

You may still find that having the Windows Bar at the bottom is troublesome because it is too close to the game icons and controls. Same at the top of the screen. I move mine to the right side of the screen (just unlock it and drag it over there) and it is well out of the way.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

I've discovered something curious. Tracker says that virtually ALL of my aircraft are due for withdrawl but there's nothing on the unit display that says anything about being withdrawn. I've highlighted one of the aircraft units to explain what I mean.
temp.jpg
temp.jpg (1020.07 KiB) Viewed 987 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
fcooke
Posts: 1158
Joined: Mon Jun 17, 2002 10:37 pm
Location: Boston, London, Hoboken, now Warwick, NY

Re: Test of new scenario #21 "Nasty" AI

Post by fcooke »

Maurader slower than a b-25, that seems 'odd'.
fcooke
Posts: 1158
Joined: Mon Jun 17, 2002 10:37 pm
Location: Boston, London, Hoboken, now Warwick, NY

Re: Test of new scenario #21 "Nasty" AI

Post by fcooke »

Hopefully back for good this time.
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

I've decided to play the Japanese side of scenario #21 and here's what I'm discovering all over the map with my fighters. This particular squadron is stationed at Truk and most of it's pilots are candidates for TRACOM and I must decide whether or not to move them there. This single squadron can provide instructors for all my training squadrons all by itself. In order for it to participate in the war I will have to move it closer to any potential targets because it's not in range of any Allied targets yet. And as you can see from the bottom part of the image I have many many squadrons of very very high experience levels all over the map. I wasn't prepaired to see things like this and I'm of course delighted to find things like this.
temp.jpg
temp.jpg (458.85 KiB) Viewed 921 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Re: Test of new scenario #21 "Nasty" AI

Post by Nomad »

Really? You are going to take the IJN side using an ironman scenario?
User avatar
larryfulkerson
Posts: 42572
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Test of new scenario #21 "Nasty" AI

Post by larryfulkerson »

Nomad wrote: Thu Jun 02, 2022 3:34 pm Really? You are going to take the IJN side using an ironman scenario?
What could possibly go wrong? I'll keep you guys posted on what happens.
deck crew launching aircraft 2.jpg
deck crew launching aircraft 2.jpg (67.47 KiB) Viewed 902 times
We've all heard how computers can beat humans at anything computational but I've yet to meet a computer that can beat me at kick boxing.
Post Reply

Return to “After Action Reports”